#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: ActorValueInfo.h:19
Definition: BGSSkillPerkTreeNode.h:11
std::uint32_t perkGridX
Definition: BGSSkillPerkTreeNode.h:29
virtual ~BGSSkillPerkTreeNode()=default
float horizontalPosition
Definition: BGSSkillPerkTreeNode.h:33
BSTArray< BGSSkillPerkTreeNode * > children
Definition: BGSSkillPerkTreeNode.h:25
float verticalPosition
Definition: BGSSkillPerkTreeNode.h:34
std::uint32_t perkGridY
Definition: BGSSkillPerkTreeNode.h:30
BGSSkillPerkTreeNode(std::int32_t a_index, ActorValueInfo *a_avInfo)
static constexpr auto RTTI
Definition: BGSSkillPerkTreeNode.h:13
std::uint32_t index
Definition: BGSSkillPerkTreeNode.h:23
BSTArray< BGSSkillPerkTreeNode * > parents
Definition: BGSSkillPerkTreeNode.h:26
std::uint32_t unk54
Definition: BGSSkillPerkTreeNode.h:31
std::uint32_t unk0C
Definition: BGSSkillPerkTreeNode.h:24
static constexpr auto VTABLE
Definition: BGSSkillPerkTreeNode.h:14
BGSPerk * perk
Definition: BGSSkillPerkTreeNode.h:27
ActorValueInfo * associatedSkill
Definition: BGSSkillPerkTreeNode.h:32
std::uint32_t unk48
Definition: BGSSkillPerkTreeNode.h:28
Definition: BSTArray.h:378
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BGSSkillPerkTreeNode(static_cast< std::uint64_t >(685587))
constexpr std::array< REL::ID, 1 > VTABLE_BGSSkillPerkTreeNode
Definition: Offsets_VTABLE.h:8860