#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: PlayerControlsData.h:8
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_SneakHandler
Definition: Offsets_VTABLE.h:12763
constexpr REL::ID RTTI_SneakHandler(static_cast< std::uint64_t >(687062))
Definition: SneakHandler.h:8
static constexpr auto RTTI
Definition: SneakHandler.h:10
bool CanProcess(InputEvent *a_event) override
static constexpr auto VTABLE
Definition: SneakHandler.h:11
void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override