21 object(
std::exchange(a_rhs.
object,
nullptr)),
37 bool CanItemBeTaken(
bool a_noEquipped,
bool a_noFavourited,
bool a_noQuestItem)
const;
66 [[nodiscard]]
bool IsOwnedBy_Impl(
Actor* a_testOwner,
TESForm* a_itemOwner,
bool a_defaultTo);
69 [[nodiscard]]
bool HasExtraDataType()
const
73 if (xList && xList->HasType<T>()) {
85 static_assert(
sizeof(InventoryEntryData) == 0x18);
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: AlchemyItem.h:24
Definition: EnchantmentItem.h:10
Definition: InventoryEntryData.h:15
std::optional< double > GetEnchantmentCharge() const
TESBoundObject * object
Definition: InventoryEntryData.h:60
void AddExtraList(ExtraDataList *a_extra)
std::int32_t countDelta
Definition: InventoryEntryData.h:62
BSSimpleList< ExtraDataList * > * extraLists
Definition: InventoryEntryData.h:61
bool IsOwnedBy(Actor *a_testOwner, TESForm *a_itemOwner, bool a_defaultTo=true)
constexpr const TESBoundObject * GetObject() const noexcept
Definition: InventoryEntryData.h:42
InventoryEntryData() noexcept=default
std::uint32_t pad14
Definition: InventoryEntryData.h:63
bool IsOwnedBy(Actor *a_testOwner, bool a_defaultTo=true)
constexpr TESBoundObject * GetObject() noexcept
Definition: InventoryEntryData.h:41
bool IsQuestObject() const
bool CanItemBeTaken(bool a_noEquipped, bool a_noFavourited, bool a_noQuestItem) const
const char * GetDisplayName()
SOUL_LEVEL GetSoulLevel() const
EnchantmentItem * GetEnchantment() const
InventoryEntryData & operator=(const InventoryEntryData &a_rhs)
std::int32_t GetValue() const
InventoryEntryData(TESBoundObject *a_object, std::int32_t a_countDelta)
Definition: InventoryEntryData.h:26
void PoisonObject(AlchemyItem *a_alchItem, std::uint32_t a_count)
InventoryEntryData & operator=(InventoryEntryData &&a_rhs)
Definition: TESBoundObject.h:26
Definition: AbsorbEffect.h:6
SOUL_LEVEL
Definition: SoulLevels.h:6
Definition: EffectArchetypes.h:65