CommonLibVR
ActionOutput.h
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1 #pragma once
2 
3 #include "RE/B/BSFixedString.h"
4 
5 namespace RE
6 {
7  class TESIdleForm;
8 
10  {
11  public:
12  inline static constexpr auto RTTI = RTTI_ActionOutput;
13 
14  // members
17  int32_t result; // 10
19  const TESIdleForm* animObjIdle; // 20
20  uint32_t sequenceIndex; // 28
21  private:
22  KEEP_FOR_RE()
23  };
24  static_assert(sizeof(ActionOutput) == 0x30);
25 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: ActionOutput.h:10
static constexpr auto RTTI
Definition: ActionOutput.h:12
const TESIdleForm * animObjIdle
Definition: ActionOutput.h:19
int32_t result
Definition: ActionOutput.h:17
BSFixedString targetAnimEvent
Definition: ActionOutput.h:16
BSFixedString animEvent
Definition: ActionOutput.h:15
TESIdleForm * sequence
Definition: ActionOutput.h:18
uint32_t sequenceIndex
Definition: ActionOutput.h:20
Definition: TESIdleForm.h:37
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_ActionOutput(static_cast< std::uint64_t >(684947))