CommonLibVR
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QuestStatus.h
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1#pragma once
2
3#include "RE/B/BSTEvent.h"
4
5namespace RE
6{
7 class TESQuest;
8
10 {
11 public:
12 enum Status
13 {
16 kReseted = 2
17 };
18
19 struct Event
20 {
21 public:
22 // members
25 };
26
28
29 private:
31 };
32}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition BSTEvent.h:19
Definition TESQuest.h:197
Definition AbsorbEffect.h:6
Definition QuestStatus.h:20
Status status
Definition QuestStatus.h:24
TESQuest * quest
Definition QuestStatus.h:23
Definition QuestStatus.h:10
Status
Definition QuestStatus.h:13
@ kReseted
Definition QuestStatus.h:16
@ kCompleted
Definition QuestStatus.h:14
@ kStarted
Definition QuestStatus.h:15
static BSTEventSource< Event > * GetEventSource()