CommonLibVR
QuestStatus.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include "RE/B/BSTEvent.h"
4 
5 namespace RE
6 {
7  class TESQuest;
8 
9  struct QuestStatus
10  {
11  public:
12  enum Status
13  {
15  kStarted = 1,
16  kReseted = 2
17  };
18 
19  struct Event
20  {
21  public:
22  // members
23  TESQuest* quest; // 00
24  Status status; // 08
25  };
26 
28 
29  private:
30  KEEP_FOR_RE()
31  };
32 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSTEvent.h:19
Definition: TESQuest.h:197
Definition: AbsorbEffect.h:6
Definition: QuestStatus.h:20
Status status
Definition: QuestStatus.h:24
TESQuest * quest
Definition: QuestStatus.h:23
Definition: QuestStatus.h:10
Status
Definition: QuestStatus.h:13
@ kReseted
Definition: QuestStatus.h:16
@ kCompleted
Definition: QuestStatus.h:14
@ kStarted
Definition: QuestStatus.h:15
static BSTEventSource< Event > * GetEventSource()