14 inline static constexpr
auto FEATURE = Feature::kLODLandNoise;
#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: BSLightingShaderMaterialBase.h:14
Definition: BSLightingShaderMaterialLODLandscape.h:10
NiPointer< NiSourceTexture > landscapeNoiseTexture
Definition: BSLightingShaderMaterialLODLandscape.h:29
NiPointer< NiSourceTexture > parentDiffuseTexture
Definition: BSLightingShaderMaterialLODLandscape.h:27
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
void GetTextures(void) override
BSLightingShaderMaterialLODLandscape * Ctor()
Definition: BSLightingShaderMaterialLODLandscape.h:35
static constexpr auto VTABLE
Definition: BSLightingShaderMaterialLODLandscape.h:13
float terrainTexOffsetY
Definition: BSLightingShaderMaterialLODLandscape.h:31
NiPointer< NiSourceTexture > parentNormalTexture
Definition: BSLightingShaderMaterialLODLandscape.h:28
static constexpr auto FEATURE
Definition: BSLightingShaderMaterialLODLandscape.h:14
static constexpr auto RTTI
Definition: BSLightingShaderMaterialLODLandscape.h:12
float terrainTexFade
Definition: BSLightingShaderMaterialLODLandscape.h:32
void ClearTextures() override
Feature GetFeature() const override
void CopyMembers(BSShaderMaterial *a_src) override
~BSLightingShaderMaterialLODLandscape() override
BSShaderMaterial * Create() override
float terrainTexOffsetX
Definition: BSLightingShaderMaterialLODLandscape.h:30
Definition: BSShaderMaterial.h:9
Feature
Definition: BSShaderMaterial.h:15
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSLightingShaderMaterialLODLandscape(static_cast< std::uint64_t >(692021))
constexpr std::array< REL::ID, 1 > VTABLE_BSLightingShaderMaterialLODLandscape
Definition: Offsets_VTABLE.h:9209