#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BGSLoadGameBuffer.h:6
Definition: BGSSaveGameBuffer.h:10
Definition: CombatController.h:23
CATEGORY
Definition: CombatInventoryItem.h:56
Definition: CombatMagicCasterOffensive.h:9
float CalcCastMagicChance(CombatController *a_combatController) const override
void SaveGame(BGSSaveGameBuffer *a_buf) override
static constexpr auto VTABLE
Definition: CombatMagicCasterOffensive.h:12
void LoadGame(BGSLoadGameBuffer *a_buf) override
CombatInventoryItem::CATEGORY GetCategory() override
AITimer stopCastTimer
Definition: CombatMagicCasterOffensive.h:30
void NotifyStopCast(CombatController *a_combatController) override
AITimer startCastTimer
Definition: CombatMagicCasterOffensive.h:29
static constexpr auto RTTI
Definition: CombatMagicCasterOffensive.h:11
bool CheckStopCast(CombatController *a_combatController) override
bool CheckStartCast(CombatController *a_combatController) override
std::uint32_t GetObjectType() override
~CombatMagicCasterOffensive() override
float CalcMagicHoldTime(CombatController *a_combatController) const override
void NotifyStartCast(CombatController *a_combatController) override
Definition: CombatMagicCaster.h:14
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_CombatMagicCasterOffensive(static_cast< std::uint64_t >(687625))
constexpr std::array< REL::ID, 1 > VTABLE_CombatMagicCasterOffensive
Definition: Offsets_VTABLE.h:11055