CommonLibVR
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RefAttachTechniqueInput.h
Go to the documentation of this file.
1#pragma once
2
5
6namespace RE
7{
8 class TESRace;
9 class bhkWorld;
10
12 {
13 public:
14 inline static constexpr auto RTTI = RTTI_RefAttachTechniqueInput;
15 inline static constexpr auto VTABLE = VTABLE_RefAttachTechniqueInput;
16
17 ~RefAttachTechniqueInput() override; // 00
18
19 // override (BSAttachTechniques::AttachTechniqueInput)
20 void Clear() override; // 01
21
22 // members
26 std::uint32_t collisionFilter; // 38
27 std::uint32_t unk3C; // 3C
29 private:
31 };
32 static_assert(sizeof(RefAttachTechniqueInput) == 0x48);
33}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition RefAttachTechniqueInput.h:12
std::uint32_t collisionFilter
Definition RefAttachTechniqueInput.h:26
static constexpr auto VTABLE
Definition RefAttachTechniqueInput.h:15
TESRace * actorRace
Definition RefAttachTechniqueInput.h:24
BSFixedString nodeName
Definition RefAttachTechniqueInput.h:28
TESObjectREFR * actor
Definition RefAttachTechniqueInput.h:23
std::uint32_t unk3C
Definition RefAttachTechniqueInput.h:27
static constexpr auto RTTI
Definition RefAttachTechniqueInput.h:14
bhkWorld * physicsWorld
Definition RefAttachTechniqueInput.h:25
Definition TESObjectREFR.h:114
Definition TESRace.h:149
Definition bhkWorld.h:14
Definition AbsorbEffect.h:6
constexpr REL::ID RTTI_RefAttachTechniqueInput(static_cast< std::uint64_t >(686481))
constexpr std::array< REL::ID, 1 > VTABLE_RefAttachTechniqueInput
Definition Offsets_VTABLE.h:12602
Definition AttachTechniqueInput.h:12