15 inline static constexpr
auto FEATURE = Feature::kEnvironmentMap;
#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: BSLightingShaderMaterialBase.h:14
Definition: BSLightingShaderMaterialEnvmap.h:11
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
~BSLightingShaderMaterialEnvmap() override
Feature GetFeature() const override
void CopyMembers(BSShaderMaterial *a_other) override
std::uint32_t ComputeCRC32(void) override
float envMapScale
Definition: BSLightingShaderMaterialEnvmap.h:34
NiPointer< NiSourceTexture > envTexture
Definition: BSLightingShaderMaterialEnvmap.h:32
BSLightingShaderMaterialEnvmap * Ctor()
Definition: BSLightingShaderMaterialEnvmap.h:38
void SaveBinary(NiStream &a_stream) override
BSShaderMaterial * Create() override
std::uint32_t padB4
Definition: BSLightingShaderMaterialEnvmap.h:35
void ClearTextures() override
static constexpr auto FEATURE
Definition: BSLightingShaderMaterialEnvmap.h:15
static constexpr auto RTTI
Definition: BSLightingShaderMaterialEnvmap.h:13
void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet *a_textureSet) override
NiPointer< NiSourceTexture > envMaskTexture
Definition: BSLightingShaderMaterialEnvmap.h:33
void GetTextures(void) override
static constexpr auto VTABLE
Definition: BSLightingShaderMaterialEnvmap.h:14
void LoadBinary(NiStream &a_stream) override
Definition: BSShaderMaterial.h:9
Feature
Definition: BSShaderMaterial.h:15
Definition: BSTextureSet.h:9
Definition: NiSmartPointer.h:9
Definition: NiStream.h:29
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSLightingShaderMaterialEnvmap(static_cast< std::uint64_t >(692012))
constexpr std::array< REL::ID, 1 > VTABLE_BSLightingShaderMaterialEnvmap
Definition: Offsets_VTABLE.h:9203