17 class ModelReferenceEffect;
18 class ShaderReferenceEffect;
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSAtomic.h:84
Definition: BSAtomic.h:92
Definition: BSTArray.h:378
Definition: BSTempEffect.h:29
Definition: ModelReferenceEffect.h:20
Definition: ProcessLists.h:25
static constexpr auto VTABLE
Definition: ProcessLists.h:28
virtual bool IsValid(Actor *a_actor)=0
static constexpr auto RTTI
Definition: ProcessLists.h:27
virtual ~GetActorsFilter()
Definition: ProcessLists.h:22
float removeExcessDeadTimer
Definition: ProcessLists.h:67
void ForEachMagicTempEffect(std::function< BSContainer::ForEachResult(BSTempEffect *)> a_callback)
bool updateActorsInPlayerCell
Definition: ProcessLists.h:99
std::uint32_t unk028
Definition: ProcessLists.h:69
BSTArray< ObjectRefHandle > tempShouldMoves
Definition: ProcessLists.h:85
bool processMHigh
Definition: ProcessLists.h:58
BSTArray< ActorHandle > initPackageLocationsQueue
Definition: ProcessLists.h:87
bool runAnimations
Definition: ProcessLists.h:98
std::uint32_t unk018
Definition: ProcessLists.h:66
BSTArray< ActorHandle > * allProcesses[4]
Definition: ProcessLists.h:75
ActorHandle statdetect
Definition: ProcessLists.h:55
static ProcessLists * GetSingleton()
std::uint32_t pad02C
Definition: ProcessLists.h:70
BSTArray< NiPointer< BSTempEffect > > interfaceEffects
Definition: ProcessLists.h:81
std::uint64_t unk150
Definition: ProcessLists.h:84
std::uint64_t unk148
Definition: ProcessLists.h:83
std::int16_t RequestHighestDetectionLevelAgainstActor(Actor *a_actor, std::uint32_t &a_LOSCount)
std::int32_t numberHighActors
Definition: ProcessLists.h:64
BSSpinLock globalEffectsLock
Definition: ProcessLists.h:78
BSSpinLock magicEffectsLock
Definition: ProcessLists.h:80
std::uint64_t unk1E8
Definition: ProcessLists.h:100
std::uint8_t unk00E
Definition: ProcessLists.h:62
void StopAllMagicEffects(TESObjectREFR &a_ref)
bool showDetectionStats
Definition: ProcessLists.h:53
std::uint32_t currentMiddleLowActor
Definition: ProcessLists.h:95
std::uint32_t currentMiddleHighActor
Definition: ProcessLists.h:94
float GetSystemTimeClock()
float playerKnockObjectCommentTimer
Definition: ProcessLists.h:92
bool runDetection
Definition: ProcessLists.h:52
void ForAllActors(std::function< BSContainer::ForEachResult(Actor *)> a_callback)
bool runMovement
Definition: ProcessLists.h:97
BSTArray< BSTSmartPointer< SyncQueueObj > > syncPositionQueue
Definition: ProcessLists.h:90
BSSimpleList< ActorHandle > aliveActorList
Definition: ProcessLists.h:86
BSSpinLock interfaceEffectsLock
Definition: ProcessLists.h:82
float playerActionCommentTimer
Definition: ProcessLists.h:91
BSTArray< ActorHandle > lowActorHandles
Definition: ProcessLists.h:72
BSTArray< ActorHandle > initAnimPositionQueue
Definition: ProcessLists.h:89
void ClearCachedFactionFightReactions() const
bool processHigh
Definition: ProcessLists.h:56
BSTArray< NiPointer< BSTempEffect > > magicEffects
Definition: ProcessLists.h:79
BSSemaphore movementSyncSema
Definition: ProcessLists.h:68
float unk014
Definition: ProcessLists.h:65
bool runSchedules
Definition: ProcessLists.h:96
bool runEditorSchedules
Definition: ProcessLists.h:60
bool processMLow
Definition: ProcessLists.h:59
BSTArray< ActorHandle > middleHighActorHandles
Definition: ProcessLists.h:73
void ForEachHighActor(std::function< BSContainer::ForEachResult(Actor *)> a_callback)
BSTArray< ActorHandle > highActorHandles
Definition: ProcessLists.h:71
BSSimpleList< Crime * > * globalCrimes[PackageNS::CRIME_TYPES::kTotal]
Definition: ProcessLists.h:76
BSSpinLock packageLocationsQueueLock
Definition: ProcessLists.h:88
void ForEachModelEffect(std::function< BSContainer::ForEachResult(ModelReferenceEffect *)> a_callback)
std::uint8_t pad00F
Definition: ProcessLists.h:63
std::uint32_t currentLowActor
Definition: ProcessLists.h:93
bool showDialogueSubtitles
Definition: ProcessLists.h:61
bool AreHostileActorsNear(BSScrapArray< ActorHandle > *a_arrayOut)
void StopCombatAndAlarmOnActor(Actor *a_actor, bool a_notAlarm)
void ForEachShaderEffect(std::function< BSContainer::ForEachResult(ShaderReferenceEffect *)> a_callback)
BSTArray< ActorHandle > middleLowActorHandles
Definition: ProcessLists.h:74
std::uint8_t pad003
Definition: ProcessLists.h:54
bool processLow
Definition: ProcessLists.h:57
BSTArray< NiPointer< BSTempEffect > > globalTempEffects
Definition: ProcessLists.h:77
Definition: ShaderReferenceEffect.h:21
Definition: TESObjectREFR.h:113
ForEachResult
Definition: BSContainer.h:6
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_ProcessLists__GetActorsFilter
Definition: Offsets_VTABLE.h:12565
constexpr REL::ID RTTI_ProcessLists__GetActorsFilter(static_cast< std::uint64_t >(686514))
Definition: BSTSingleton.h:50