CommonLibVR
Rumble.h
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1 #pragma once
2 
3 namespace RE
4 {
5  // It looks like this is a non-singleton static class in Skyrim SE, vs a singleton class in FO4
6  class Rumble
7  {
8  static void DisableRumble();
9 
10  private:
11  KEEP_FOR_RE()
12  };
13 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: Rumble.h:7
Definition: AbsorbEffect.h:6