CommonLibVR
Rumble.h
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#pragma once
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namespace
RE
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{
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// It looks like this is a non-singleton static class in Skyrim SE, vs a singleton class in FO4
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class
Rumble
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{
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static
void
DisableRumble();
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private
:
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KEEP_FOR_RE
()
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};
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}
KEEP_FOR_RE
#define KEEP_FOR_RE()
Definition:
PCH.h:713
RE::Rumble
Definition:
Rumble.h:7
RE
Definition:
AbsorbEffect.h:6
CommonLibVR
include
RE
R
Rumble.h
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