CommonLibVR
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Rumble.h
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1#pragma once
2
3namespace RE
4{
5 // It looks like this is a non-singleton static class in Skyrim SE, vs a singleton class in FO4
6 class Rumble
7 {
8 static void DisableRumble();
9
10 private:
12 };
13}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition Rumble.h:7
Definition AbsorbEffect.h:6