CommonLibVR
hkbAssetBundleStringData.h
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1 #pragma once
2 
3 #include "RE/H/hkArray.h"
4 #include "RE/H/hkStringPtr.h"
5 
6 namespace RE
7 {
9  {
10  // members
12  hkArray<hkStringPtr> assetNames; // 08 - skyrim doesn't use these
13  private:
14  KEEP_FOR_RE()
15  };
16 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: hkArray.h:190
Definition: hkStringPtr.h:6
Definition: AbsorbEffect.h:6
Definition: hkbAssetBundleStringData.h:9
hkArray< hkStringPtr > assetNames
Definition: hkbAssetBundleStringData.h:12
hkStringPtr bundleName
Definition: hkbAssetBundleStringData.h:11