9 class BGSLoadFormBuffer;
10 class BGSSaveFormBuffer;
27 virtual void Unk_03();
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition BSTSmartPointer.h:37
Definition NiQuaternion.h:6
Definition TESCameraState.h:16
virtual void Update(BSTSmartPointer< TESCameraState > &a_nextState)
virtual ~TESCameraState()
static constexpr auto RTTI
Definition TESCameraState.h:18
virtual void LoadGame(BGSLoadFormBuffer *a_buf)
std::uint32_t pad1C
Definition TESCameraState.h:40
virtual void Revert(BGSLoadFormBuffer *a_buf)
virtual void SaveGame(BGSSaveFormBuffer *a_buf)
std::uint32_t pad0C
Definition TESCameraState.h:37
TESCamera * camera
Definition TESCameraState.h:38
CameraState id
Definition TESCameraState.h:39
virtual void GetTranslation(NiPoint3 &a_translation)
static constexpr auto VTABLE
Definition TESCameraState.h:19
virtual void GetRotation(NiQuaternion &a_rotation)
Definition TESCamera.h:13
Definition AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_TESCameraState
Definition Offsets_VTABLE.h:12810
constexpr REL::ID RTTI_TESCameraState(static_cast< std::uint64_t >(684972))
Definition BSIntrusiveRefCounted.h:8
CameraState
Definition PlayerCamera.h:21