CommonLibVR
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TESCameraState.h
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1#pragma once
2
5#include "RE/P/PlayerCamera.h"
6
7namespace RE
8{
9 class BGSLoadFormBuffer;
10 class BGSSaveFormBuffer;
11 class NiPoint3;
12 class NiQuaternion;
13 class TESCamera;
14
16 {
17 public:
18 inline static constexpr auto RTTI = RTTI_TESCameraState;
19 inline static constexpr auto VTABLE = VTABLE_TESCameraState;
20
21 virtual ~TESCameraState(); // 00
22
23 // add
24 virtual void Begin(); // 01 - { return; }
25 virtual void End(); // 02 - { return; }
26#ifdef SKYRIMVR
27 virtual void Unk_03(); // 03 - Directly calls Update
28#endif
29 virtual void Update(BSTSmartPointer<TESCameraState>& a_nextState); // 03
30 virtual void GetRotation(NiQuaternion& a_rotation); // 04
31 virtual void GetTranslation(NiPoint3& a_translation); // 05
32 virtual void SaveGame(BGSSaveFormBuffer* a_buf); // 06 - { return; }
33 virtual void LoadGame(BGSLoadFormBuffer* a_buf); // 07 - { return; }
34 virtual void Revert(BGSLoadFormBuffer* a_buf); // 08 - { return; }
35
36 // members
37 std::uint32_t pad0C; // 0C
40 std::uint32_t pad1C; // 1C
41 private:
43 };
44 static_assert(sizeof(TESCameraState) == 0x20);
45}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition BGSLoadFormBuffer.h:11
Definition BGSSaveFormBuffer.h:8
Definition BSTSmartPointer.h:37
Definition NiPoint3.h:6
Definition NiQuaternion.h:6
Definition TESCameraState.h:16
virtual void Update(BSTSmartPointer< TESCameraState > &a_nextState)
virtual ~TESCameraState()
static constexpr auto RTTI
Definition TESCameraState.h:18
virtual void LoadGame(BGSLoadFormBuffer *a_buf)
std::uint32_t pad1C
Definition TESCameraState.h:40
virtual void Revert(BGSLoadFormBuffer *a_buf)
virtual void SaveGame(BGSSaveFormBuffer *a_buf)
virtual void Begin()
std::uint32_t pad0C
Definition TESCameraState.h:37
virtual void End()
TESCamera * camera
Definition TESCameraState.h:38
CameraState id
Definition TESCameraState.h:39
virtual void GetTranslation(NiPoint3 &a_translation)
static constexpr auto VTABLE
Definition TESCameraState.h:19
virtual void GetRotation(NiQuaternion &a_rotation)
Definition TESCamera.h:13
Definition AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_TESCameraState
Definition Offsets_VTABLE.h:12810
constexpr REL::ID RTTI_TESCameraState(static_cast< std::uint64_t >(684972))
Definition BSIntrusiveRefCounted.h:8
CameraState
Definition PlayerCamera.h:21