#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: HeldStateHandler.h:8
Definition: PlayerControlsData.h:8
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_ActivateHandler(static_cast< std::uint64_t >(687057))
constexpr std::array< REL::ID, 1 > VTABLE_ActivateHandler
Definition: Offsets_VTABLE.h:7359
Definition: ActivateHandler.h:8
void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override
std::uint32_t unk1C
Definition: ActivateHandler.h:26
static constexpr auto VTABLE
Definition: ActivateHandler.h:11
std::uint8_t unk18
Definition: ActivateHandler.h:22
bool heldButtonActionSuccess
Definition: ActivateHandler.h:24
bool disabled
Definition: ActivateHandler.h:25
std::uint8_t unk19
Definition: ActivateHandler.h:23
static constexpr auto RTTI
Definition: ActivateHandler.h:10
constexpr void SetHeldButtonActionSuccess(bool a_success) noexcept
Definition: ActivateHandler.h:19
bool CanProcess(InputEvent *a_event) override
~ActivateHandler() override