CommonLibVR
ActivateHandler.h
Go to the documentation of this file.
1 #pragma once
2 
4 
5 namespace RE
6 {
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_ActivateHandler;
11  inline static constexpr auto VTABLE = VTABLE_ActivateHandler;
12 
13  ~ActivateHandler() override; // 00
14 
15  // override (PlayerInputHandler)
16  bool CanProcess(InputEvent* a_event) override; // 01
17  void ProcessButton(ButtonEvent* a_event, PlayerControlsData* a_data) override; // 04
18 
19  constexpr inline void SetHeldButtonActionSuccess(bool a_success) noexcept { heldButtonActionSuccess = a_success; }
20 
21  // members
22  std::uint8_t unk18; // 18
23  std::uint8_t unk19; // 19
25  bool disabled; // 1B
26  std::uint32_t unk1C; // 1C
27  private:
28  KEEP_FOR_RE()
29  };
30 #ifndef SKYRIMVR
31  static_assert(sizeof(ActivateHandler) == 0x20);
32 #else
33  static_assert(sizeof(ActivateHandler) == 0x38);
34 #endif
35 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: ButtonEvent.h:16
Definition: HeldStateHandler.h:8
Definition: InputEvent.h:25
Definition: PlayerControlsData.h:8
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_ActivateHandler(static_cast< std::uint64_t >(687057))
constexpr std::array< REL::ID, 1 > VTABLE_ActivateHandler
Definition: Offsets_VTABLE.h:7359
Definition: ActivateHandler.h:8
void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override
std::uint32_t unk1C
Definition: ActivateHandler.h:26
static constexpr auto VTABLE
Definition: ActivateHandler.h:11
std::uint8_t unk18
Definition: ActivateHandler.h:22
bool heldButtonActionSuccess
Definition: ActivateHandler.h:24
bool disabled
Definition: ActivateHandler.h:25
std::uint8_t unk19
Definition: ActivateHandler.h:23
static constexpr auto RTTI
Definition: ActivateHandler.h:10
constexpr void SetHeldButtonActionSuccess(bool a_success) noexcept
Definition: ActivateHandler.h:19
bool CanProcess(InputEvent *a_event) override
~ActivateHandler() override