52 #ifndef SKYRIM_SUPPORT_AE
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSTArray.h:378
Definition: BarrierProjectile.h:10
void Revert(BGSLoadFormBuffer *a_buf) override
void InitHavok() override
bool GetKillOnCollision() override
bool IsBarrierProjectile() override
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
static constexpr auto RTTI
Definition: BarrierProjectile.h:12
void LoadGame(BGSLoadFormBuffer *a_buf) override
NiAVObject * Load3D(bool a_backgroundLoading) override
bool ProcessImpacts() override
static constexpr auto VTABLE
Definition: BarrierProjectile.h:13
static constexpr auto FORMTYPE
Definition: BarrierProjectile.h:14
void SaveGame(BGSSaveFormBuffer *a_buf) override
std::uint32_t pad1DC
Definition: BarrierProjectile.h:47
~BarrierProjectile() override
void UpdateImpl(float a_delta) override
float width
Definition: BarrierProjectile.h:46
void InitLoadGame(BGSLoadFormBuffer *a_buf) override
BSTArray< CollisionData > collisionData
Definition: BarrierProjectile.h:48
Definition: NiAVObject.h:57
Definition: Projectile.h:30
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 4 > VTABLE_BarrierProjectile
Definition: Offsets_VTABLE.h:10602
constexpr REL::ID RTTI_BarrierProjectile(static_cast< std::uint64_t >(687497))
Definition: BarrierProjectile.h:24
ObjectRefHandle ref
Definition: BarrierProjectile.h:25
std::uint32_t count
Definition: BarrierProjectile.h:26
Definition: BarrierProjectile.h:17
RecordFlag
Definition: BarrierProjectile.h:19