8 class BSWaterShaderMaterial;
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSWaterShaderMaterial.h:13
Definition: NiSmartPointer.h:9
Definition: NiRefObject.h:8
Definition: TESWaterNormals.h:13
virtual ~TESWaterNormals()
static constexpr auto VTABLE
Definition: TESWaterNormals.h:16
static constexpr auto RTTI
Definition: TESWaterNormals.h:15
NiPointer< NiSourceTexture > noiseLayer3
Definition: TESWaterNormals.h:28
NiPointer< NiSourceTexture > noiseLayer1
Definition: TESWaterNormals.h:26
std::uint32_t unk20
Definition: TESWaterNormals.h:23
std::uint8_t flags
Definition: TESWaterNormals.h:21
NiPointer< NiSourceTexture > noiseLayer2
Definition: TESWaterNormals.h:27
BSWaterShaderMaterial * waterMaterial
Definition: TESWaterNormals.h:24
NiPointer< NiSourceTexture > noiseLayer0
Definition: TESWaterNormals.h:25
TESWaterForm * waterType
Definition: TESWaterNormals.h:22
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_TESWaterNormals
Definition: Offsets_VTABLE.h:12914
constexpr REL::ID RTTI_TESWaterNormals(static_cast< std::uint64_t >(686320))