#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: CombatController.h:23
CATEGORY
Definition: CombatInventoryItem.h:56
Definition: CombatMagicCasterInvisibility.h:8
bool CheckStartCast(CombatController *a_combatController) override
static constexpr auto VTABLE
Definition: CombatMagicCasterInvisibility.h:11
~CombatMagicCasterInvisibility() override
CombatInventoryItem::CATEGORY GetCategory() override
static constexpr auto RTTI
Definition: CombatMagicCasterInvisibility.h:10
std::uint32_t GetObjectType() override
Definition: CombatMagicCaster.h:14
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_CombatMagicCasterInvisibility(static_cast< std::uint64_t >(687633))
constexpr std::array< REL::ID, 1 > VTABLE_CombatMagicCasterInvisibility
Definition: Offsets_VTABLE.h:11053