CommonLibVR
CombatMagicCasterInvisibility.h
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1 #pragma once
2 
4 
5 namespace RE
6 {
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_CombatMagicCasterInvisibility;
11  inline static constexpr auto VTABLE = VTABLE_CombatMagicCasterInvisibility;
12 
14 
15  // override (CombatMagicCaster)
16  std::uint32_t GetObjectType() override; // 02
18  bool CheckStartCast(CombatController* a_combatController) override; // 06
19  private:
20  KEEP_FOR_RE()
21  };
22  static_assert(sizeof(CombatMagicCasterInvisibility) == 0x20);
23 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: CombatController.h:23
CATEGORY
Definition: CombatInventoryItem.h:56
Definition: CombatMagicCasterInvisibility.h:8
bool CheckStartCast(CombatController *a_combatController) override
static constexpr auto VTABLE
Definition: CombatMagicCasterInvisibility.h:11
CombatInventoryItem::CATEGORY GetCategory() override
static constexpr auto RTTI
Definition: CombatMagicCasterInvisibility.h:10
std::uint32_t GetObjectType() override
Definition: CombatMagicCaster.h:14
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_CombatMagicCasterInvisibility(static_cast< std::uint64_t >(687633))
constexpr std::array< REL::ID, 1 > VTABLE_CombatMagicCasterInvisibility
Definition: Offsets_VTABLE.h:11053