#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: DialoguePackage.h:10
std::uint64_t unk0F8
Definition: DialoguePackage.h:31
void LoadGame(BGSLoadFormBuffer *a_buf) override
static constexpr auto FORMTYPE
Definition: DialoguePackage.h:14
void SaveGame(BGSSaveFormBuffer *a_buf) override
std::uint64_t unk0F0
Definition: DialoguePackage.h:30
~DialoguePackage() override
ObjectRefHandle unk0E4
Definition: DialoguePackage.h:27
void Copy(TESForm *a_srcForm) override
bool IsPackageOwner(Actor *a_actor) override
ActorHandle unk0EC
Definition: DialoguePackage.h:29
std::uint32_t unk0E0
Definition: DialoguePackage.h:26
void InitLoadGame(BGSLoadFormBuffer *a_buf) override
static constexpr auto VTABLE
Definition: DialoguePackage.h:13
ActorHandle unk0E8
Definition: DialoguePackage.h:28
static constexpr auto RTTI
Definition: DialoguePackage.h:12
Definition: TESPackage.h:316
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_DialoguePackage
Definition: Offsets_VTABLE.h:11450
constexpr REL::ID RTTI_DialoguePackage(static_cast< std::uint64_t >(514021))