12 inline static constexpr
auto FEATURE = Feature::kDefault;
#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: BSLightingShaderMaterialBase.h:14
Definition: BSLightingShaderMaterial.h:8
static constexpr auto RTTI
Definition: BSLightingShaderMaterial.h:10
static constexpr auto VTABLE
Definition: BSLightingShaderMaterial.h:11
Feature GetFeature() const override
~BSLightingShaderMaterial() override
BSLightingShaderMaterial * Ctor()
Definition: BSLightingShaderMaterial.h:21
static constexpr auto FEATURE
Definition: BSLightingShaderMaterial.h:12
BSShaderMaterial * Create() override
Definition: BSShaderMaterial.h:9
Feature
Definition: BSShaderMaterial.h:15
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSLightingShaderMaterial(static_cast< std::uint64_t >(686054))
constexpr std::array< REL::ID, 1 > VTABLE_BSLightingShaderMaterial
Definition: Offsets_VTABLE.h:9201