CommonLibVR
BSLightingShaderMaterial.h
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1 #pragma once
2 
4 
5 namespace RE
6 {
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_BSLightingShaderMaterial;
11  inline static constexpr auto VTABLE = VTABLE_BSLightingShaderMaterial;
12  inline static constexpr auto FEATURE = Feature::kDefault;
13 
14  ~BSLightingShaderMaterial() override; // 00
15 
16  // override (BSLightingShaderMaterialBase)
17  BSShaderMaterial* Create() override; // 01
18  Feature GetFeature() const override; // 06 - { return Feature::kDefault; }
19 
20  protected:
22  {
23  using func_t = decltype(&BSLightingShaderMaterial::Ctor);
24  static REL::Relocation<func_t> func{ RELOCATION_ID(100004, 106711) };
25  return func(this);
26  }
28 
29  private:
30  KEEP_FOR_RE()
31  };
32  static_assert(sizeof(BSLightingShaderMaterial) == 0xA0);
33 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: BSLightingShaderMaterialBase.h:14
Definition: BSLightingShaderMaterial.h:8
static constexpr auto RTTI
Definition: BSLightingShaderMaterial.h:10
static constexpr auto VTABLE
Definition: BSLightingShaderMaterial.h:11
Feature GetFeature() const override
BSLightingShaderMaterial * Ctor()
Definition: BSLightingShaderMaterial.h:21
static constexpr auto FEATURE
Definition: BSLightingShaderMaterial.h:12
BSShaderMaterial * Create() override
Definition: BSShaderMaterial.h:9
Feature
Definition: BSShaderMaterial.h:15
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSLightingShaderMaterial(static_cast< std::uint64_t >(686054))
constexpr std::array< REL::ID, 1 > VTABLE_BSLightingShaderMaterial
Definition: Offsets_VTABLE.h:9201