CommonLibVR
AIFormulas.h
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1 #pragma once
2 
3 namespace RE
4 {
5  enum class SOUND_LEVEL;
6 
7  class Actor;
8  class TESForm;
9 
10  namespace AIFormulas
11  {
12  std::int32_t ComputePickpocketSuccess(float a_thiefSkill, float a_targetSkill, std::uint32_t a_valueStolen, float a_weightStolen, Actor* a_thief, Actor* a_target, bool a_isDetected, TESForm* a_itemPickpocketing);
13  std::int32_t GetSoundLevelValue(SOUND_LEVEL a_soundLevel);
14  }
15 }
Definition: Actor.h:133
Definition: TESForm.h:40
std::int32_t GetSoundLevelValue(SOUND_LEVEL a_soundLevel)
std::int32_t ComputePickpocketSuccess(float a_thiefSkill, float a_targetSkill, std::uint32_t a_valueStolen, float a_weightStolen, Actor *a_thief, Actor *a_target, bool a_isDetected, TESForm *a_itemPickpocketing)
Definition: AbsorbEffect.h:6
SOUND_LEVEL
Definition: SoundLevels.h:6