CommonLibVR
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AIFormulas.h
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1#pragma once
2
3namespace RE
4{
5 enum class SOUND_LEVEL;
6
7 class Actor;
8 class TESForm;
9
10 namespace AIFormulas
11 {
12 std::int32_t ComputePickpocketSuccess(float a_thiefSkill, float a_targetSkill, std::uint32_t a_valueStolen, float a_weightStolen, Actor* a_thief, Actor* a_target, bool a_isDetected, TESForm* a_itemPickpocketing);
13 std::int32_t GetSoundLevelValue(SOUND_LEVEL a_soundLevel);
14 }
15}
Definition Actor.h:133
Definition TESForm.h:40
std::int32_t GetSoundLevelValue(SOUND_LEVEL a_soundLevel)
std::int32_t ComputePickpocketSuccess(float a_thiefSkill, float a_targetSkill, std::uint32_t a_valueStolen, float a_weightStolen, Actor *a_thief, Actor *a_target, bool a_isDetected, TESForm *a_itemPickpocketing)
Definition AbsorbEffect.h:6
SOUND_LEVEL
Definition SoundLevels.h:6