#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: ValueAndConditionsEffect.h:10
virtual void LoadGame(BGSLoadFormBuffer *a_buf) override
virtual void ModifyActorValue(Actor *a_actor, float a_value, ActorValue a_actorValue) override
static constexpr auto VTABLE
Definition: ValueAndConditionsEffect.h:13
virtual ~ValueAndConditionsEffect()
virtual void SaveGame(BGSSaveFormBuffer *a_buf) override
ActorValue actorValue
Definition: ValueAndConditionsEffect.h:24
static constexpr auto RTTI
Definition: ValueAndConditionsEffect.h:12
Definition: ValueModifierEffect.h:9
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_ValueAndConditionsEffect
Definition: Offsets_VTABLE.h:12957
ActorValue
Definition: ActorValues.h:6
constexpr REL::ID RTTI_ValueAndConditionsEffect(static_cast< std::uint64_t >(686571))