CommonLibVR
ValueAndConditionsEffect.h
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1 #pragma once
2 
3 #include "RE/A/ActorValues.h"
5 
6 namespace RE
7 {
9  public ValueModifierEffect // 00
10  {
11  public:
12  inline static constexpr auto RTTI = RTTI_ValueAndConditionsEffect;
13  inline static constexpr auto VTABLE = VTABLE_ValueAndConditionsEffect;
14 
15  // override (ActiveEffect)
16  virtual void SaveGame(BGSSaveFormBuffer* a_buf) override; // 08
17  virtual void LoadGame(BGSLoadFormBuffer* a_buf) override; // 09
18  virtual ~ValueAndConditionsEffect(); // 13
19 
20  // override (ValueModifierEffect)
21  virtual void ModifyActorValue(Actor* a_actor, float a_value, ActorValue a_actorValue) override; // 20
22 
23  // members
25  private:
26  KEEP_FOR_RE()
27  };
28  static_assert(sizeof(ValueAndConditionsEffect) == 0xA0);
29 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: Actor.h:133
Definition: BGSLoadFormBuffer.h:11
Definition: BGSSaveFormBuffer.h:8
Definition: ValueAndConditionsEffect.h:10
virtual void LoadGame(BGSLoadFormBuffer *a_buf) override
virtual void ModifyActorValue(Actor *a_actor, float a_value, ActorValue a_actorValue) override
static constexpr auto VTABLE
Definition: ValueAndConditionsEffect.h:13
virtual void SaveGame(BGSSaveFormBuffer *a_buf) override
ActorValue actorValue
Definition: ValueAndConditionsEffect.h:24
static constexpr auto RTTI
Definition: ValueAndConditionsEffect.h:12
Definition: ValueModifierEffect.h:9
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_ValueAndConditionsEffect
Definition: Offsets_VTABLE.h:12957
ActorValue
Definition: ActorValues.h:6
constexpr REL::ID RTTI_ValueAndConditionsEffect(static_cast< std::uint64_t >(686571))