67 return func(
this, a_actor, a_target, a_checkParentIdle);
#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: TESCondition.h:992
Definition: TESObjectREFR.h:113
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_TESIdleForm
Definition: Offsets_VTABLE.h:12835
constexpr REL::ID RTTI_TESIdleForm(static_cast< std::uint64_t >(513932))
Definition: TESIdleForm.h:16
std::uint16_t replayDelay
Definition: TESIdleForm.h:32
stl::enumeration< Flag, std::uint8_t > flags
Definition: TESIdleForm.h:30
std::int8_t loopMax
Definition: TESIdleForm.h:29
Flag
Definition: TESIdleForm.h:19
std::uint8_t animationGroupSelection
Definition: TESIdleForm.h:31
std::int8_t loopMin
Definition: TESIdleForm.h:28