25 namespace BGSWaterCollisionManager
27 class BGSWaterUpdateI;
177 static_assert(
sizeof(
CellData) == 0x8);
253 #ifndef SKYRIM_SUPPORT_AE
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BGSEncounterZone.h:43
Definition: BGSLightingTemplate.h:11
Definition: BGSLocation.h:68
Definition: TESObjectCELL.h:37
BSBitField * visData
Definition: TESObjectCELL.h:40
Definition: BSBitField.h:17
Definition: BSPortalGraph.h:13
Definition: BSAtomic.h:92
Definition: BSTArray.h:378
Definition: BSTHashMap.h:21
Definition: BSTempEffectParticle.h:19
Definition: TESObjectCELL.h:73
BSTArray< BSTSmartPointer< NavMesh > > navMeshes
Definition: TESObjectCELL.h:76
Definition: NiSmartPointer.h:9
Definition: TESFaction.h:120
Definition: TESFullName.h:9
Definition: TESObjectCELL.h:119
bool BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) override
BGSLightingTemplate * lightingTemplate
Definition: TESObjectCELL.h:248
bool IsExteriorCell() const
bool SetFormEditorID(const char *a_str) override
bool Load(TESFile *a_mod) override
void SetFogColor(Color a_near, Color a_far)
CellData cellData
Definition: TESObjectCELL.h:235
void SetOwner(TESForm *a_owner)
TESWorldSpace * worldSpace
Definition: TESObjectCELL.h:246
BSSpinLock grassCreateLock
Definition: TESObjectCELL.h:226
TESForm * unk0B0
Definition: TESObjectCELL.h:240
bool cellDetached
Definition: TESObjectCELL.h:232
void LoadGame(BGSLoadFormBuffer *a_buf) override
void SetFogPower(float a_power)
void ForEachReferenceInRange(const NiPoint3 &a_origin, float a_radius, std::function< BSContainer::ForEachResult(TESObjectREFR *)> a_callback) const
void SetAltered(bool a_set) override
std::uint8_t pad047
Definition: TESObjectCELL.h:233
bool IsFormTypeChild(FormType a_type) override
TESForm * CreateDuplicateForm(bool a_createEditorID, void *a_arg2) override
void SetHandChanged(bool a_changed)
TESFaction * GetFactionOwner()
bool IsParentForm() override
stl::enumeration< Flag, std::uint16_t > cellFlags
Definition: TESObjectCELL.h:228
bool IsInteriorCell() const
CellState
Definition: TESObjectCELL.h:141
void InitItemImpl() override
std::uint64_t unk138
Definition: TESObjectCELL.h:249
NavMeshArray * navMeshes
Definition: TESObjectCELL.h:238
BSTSet< NiPointer< TESObjectREFR > > references
Definition: TESObjectCELL.h:239
BSSpinLock grassTaskLock
Definition: TESObjectCELL.h:227
void ClearData() override
float GetExteriorWaterHeight() const
BSSpinLock spinLock
Definition: TESObjectCELL.h:245
bhkWorld * GetbhkWorld() const
void SetActorOwner(TESNPC *a_owner)
INTERIOR_DATA * GetLighting()
bool GetWaterHeight(const NiPoint3 &a_pos, float &a_waterHeight)
Flag
Definition: TESObjectCELL.h:126
stl::enumeration< CellState, std::uint8_t > cellState
Definition: TESObjectCELL.h:230
LOADED_CELL_DATA * loadedData
Definition: TESObjectCELL.h:247
static constexpr auto RTTI
Definition: TESObjectCELL.h:121
BSTArray< void * > unk0D0
Definition: TESObjectCELL.h:242
static constexpr auto FORMTYPE
Definition: TESObjectCELL.h:123
void ForEachReference(std::function< BSContainer::ForEachResult(TESObjectREFR *)> a_callback) const
std::uint16_t cellGameFlags
Definition: TESObjectCELL.h:229
void GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen) override
void CreateGroupData(FORM *a_form, FORM_GROUP *a_group) override
~TESObjectCELL() override
void Revert(BGSLoadFormBuffer *a_buf) override
EXTERIOR_DATA * GetCoordinates()
void SaveGame(BGSSaveFormBuffer *a_buf) override
void SetFactionOwner(TESFaction *a_owner)
bool autoWaterLoaded
Definition: TESObjectCELL.h:231
BSTArray< TESObjectREFR * > objectList
Definition: TESObjectCELL.h:241
void SetPublic(bool a_public)
float waterHeight
Definition: TESObjectCELL.h:237
bool FindInFileFast(TESFile *a_mod) override
void SetFogPlanes(float a_near, float a_far)
TESObjectLAND * cellLand
Definition: TESObjectCELL.h:236
BSTArray< BGSWaterCollisionManager::BGSWaterUpdateI * > waterObjects
Definition: TESObjectCELL.h:243
static constexpr auto VTABLE
Definition: TESObjectCELL.h:122
BGSLocation * GetLocation() const
bool UsesSkyLighting() const
const char * GetFormEditorID() const override
BSTArray< void * > unk100
Definition: TESObjectCELL.h:244
ExtraDataList extraList
Definition: TESObjectCELL.h:234
TESRegionList * GetRegionList(bool a_createIfMissing)
Definition: TESObjectLAND.h:46
Definition: TESObjectREFR.h:113
Definition: TESRegionList.h:10
Definition: TESWorldSpace.h:120
Definition: bhkWorld.h:14
ForEachResult
Definition: BSContainer.h:6
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_TESObjectCELL(static_cast< std::uint64_t >(513892))
constexpr std::array< REL::ID, 2 > VTABLE_TESObjectCELL
Definition: Offsets_VTABLE.h:12861
FormType
Definition: FormTypes.h:139
Definition: TESObjectCELL.h:47
std::int32_t cellY
Definition: TESObjectCELL.h:60
BGSTerrainVisibilityData * lodVisData
Definition: TESObjectCELL.h:62
std::uint32_t pad24
Definition: TESObjectCELL.h:68
std::int32_t cellX
Definition: TESObjectCELL.h:59
LandHideFlag
Definition: TESObjectCELL.h:50
char * maxHeightData
Definition: TESObjectCELL.h:61
float worldY
Definition: TESObjectCELL.h:64
std::uint16_t pad22
Definition: TESObjectCELL.h:67
std::uint8_t pad21
Definition: TESObjectCELL.h:66
stl::enumeration< LandHideFlag, std::uint8_t > landHideFlags
Definition: TESObjectCELL.h:65
float worldX
Definition: TESObjectCELL.h:63
Definition: InteriorData.h:9
Definition: TESObjectCELL.h:83
BSTArray< ObjectRefHandle > unk040
Definition: TESObjectCELL.h:94
NiTMap< ObjectRefHandle, NiNode * > emittanceLightRefMap
Definition: TESObjectCELL.h:97
volatile std::int32_t queuedDistantRefCount
Definition: TESObjectCELL.h:110
NiPointer< NiNode > multiBoundNode
Definition: TESObjectCELL.h:90
NiTMap< TESForm *, ObjectRefHandle > emittanceSourceRefMap
Definition: TESObjectCELL.h:96
BSTArray< ObjectRefHandle > decalRefs
Definition: TESObjectCELL.h:104
NiPointer< NiNode > lightMarkerNode
Definition: TESObjectCELL.h:88
std::uint64_t unk028
Definition: TESObjectCELL.h:91
std::int32_t unk178
Definition: TESObjectCELL.h:111
BSSimpleList< ObjectRefHandle > unk100
Definition: TESObjectCELL.h:101
volatile std::int32_t queuedRefCount
Definition: TESObjectCELL.h:109
NiTMap< ObjectRefHandle, NiPointer< BSMultiBoundNode > > multiboundRefMap
Definition: TESObjectCELL.h:98
volatile std::int32_t criticalQueuedRefCount
Definition: TESObjectCELL.h:108
std::uint64_t unk038
Definition: TESObjectCELL.h:93
std::uint64_t unk030
Definition: TESObjectCELL.h:92
bool refsFullyLoaded
Definition: TESObjectCELL.h:112
BSTArray< void * > unk118
Definition: TESObjectCELL.h:103
NiTMap< BSMultiBoundNode *, ObjectRefHandle > refMultiboundMap
Definition: TESObjectCELL.h:99
NiPointer< BSPortalGraph > portalGraph
Definition: TESObjectCELL.h:86
NiPointer< NiNode > cell3D
Definition: TESObjectCELL.h:87
BSTArray< ObjectRefHandle > skyActors
Definition: TESObjectCELL.h:105
BGSEncounterZone * encounterZone
Definition: TESObjectCELL.h:106
NiPointer< NiNode > soundMarkerNode
Definition: TESObjectCELL.h:89
BSSimpleList< ObjectRefHandle > activatingRefs
Definition: TESObjectCELL.h:100
BSTArray< ObjectRefHandle > flickeringLights
Definition: TESObjectCELL.h:95
bool decalsQueued
Definition: TESObjectCELL.h:107
std::uint64_t unk110
Definition: TESObjectCELL.h:102
Definition: TESObjectCELL.h:146
ChangeFlag
Definition: TESObjectCELL.h:148
@ kFullName
Definition: TESObjectCELL.h:150
@ kExteriorShort
Definition: TESObjectCELL.h:152
@ kSeendData
Definition: TESObjectCELL.h:155
@ kFlags
Definition: TESObjectCELL.h:149
@ kDetachTime
Definition: TESObjectCELL.h:154
@ kExteriorChar
Definition: TESObjectCELL.h:153
@ kOwnership
Definition: TESObjectCELL.h:151
Definition: TESObjectCELL.h:160
RecordFlag
Definition: TESObjectCELL.h:162
@ kIgnored
Definition: TESObjectCELL.h:165
@ kOffLimits
Definition: TESObjectCELL.h:166
@ kPersistent
Definition: TESObjectCELL.h:164
@ kCompressed
Definition: TESObjectCELL.h:167
@ kDeleted
Definition: TESObjectCELL.h:163
@ kCantWait
Definition: TESObjectCELL.h:168
Definition: TESObjectCELL.h:173
EXTERIOR_DATA * exterior
Definition: TESObjectCELL.h:174
INTERIOR_DATA * interior
Definition: TESObjectCELL.h:175