10 class IVirtualMachine;
13 namespace SkyrimScript
Definition: Variable.h:15
Definition: BSStorage.h:14
Definition: BSTSmartPointer.h:37
Definition: DelayFunctor.h:17
FunctorType
Definition: DelayFunctor.h:23
Definition: SendPlayerToJailFunctor.h:16
RE::BSScript::Variable operator()() override
stl::enumeration< Flag, std::uint8_t > flags
Definition: SendPlayerToJailFunctor.h:39
std::uint16_t pad16
Definition: SendPlayerToJailFunctor.h:41
bool LoadImpl(const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
Flag
Definition: SendPlayerToJailFunctor.h:22
bool IsLatent() const override
static constexpr auto VTABLE
Definition: SendPlayerToJailFunctor.h:19
FunctorType GetType() const override
static constexpr auto RTTI
Definition: SendPlayerToJailFunctor.h:18
BSTSmartPointer< BSScript::IVirtualMachine > vm
Definition: SendPlayerToJailFunctor.h:42
~SendPlayerToJailFunctor() override
FormID faction
Definition: SendPlayerToJailFunctor.h:38
std::uint8_t pad15
Definition: SendPlayerToJailFunctor.h:40
bool SaveImpl(BSStorage &a_storage) const override
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_SkyrimScript____SendPlayerToJailFunctor(static_cast< std::uint64_t >(689372))
std::uint32_t FormID
Definition: BSCoreTypes.h:5
constexpr std::array< REL::ID, 1 > VTABLE_SkyrimScript____SendPlayerToJailFunctor
Definition: Offsets_VTABLE.h:12724