CommonLibVR
BSVolumetricLightingRenderData.h
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1 #pragma once
2 
3 namespace RE
4 {
6  {
7  public:
8  struct CustomColor
9  {
10  public:
11  // members
12  float contribution; // DNAM
13  };
14  static_assert(sizeof(CustomColor) == 0x4);
15 
16  struct Density
17  {
18  public:
19  // members
20  float contribution; // HNAM
21  float size; // INAM
22  float windSpeed; // JNAM
23  float fallingSpeed; // KNAM
24  };
25  static_assert(sizeof(Density) == 0x10);
26 
28  {
29  public:
30  // members
31  float contribution; // LNAM
32  float scattering; // MNAM
33  };
34  static_assert(sizeof(PhaseFunction) == 0x8);
35 
37  {
38  public:
39  // members
40  float rangeFactor; // NNAM
41  };
42  static_assert(sizeof(SamplingRepartition) == 0x4);
43 
44  // members
45  float intensity; // 00 - CNAM
47  float red; // 08 - ENAM
48  float green; // 0C - FNAM
49  float blue; // 10 - GNAM
53  private:
54  KEEP_FOR_RE()
55  };
56  static_assert(sizeof(BSVolumetricLightingRenderData) == 0x30);
57 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSVolumetricLightingRenderData.h:6
CustomColor customColor
Definition: BSVolumetricLightingRenderData.h:46
float intensity
Definition: BSVolumetricLightingRenderData.h:42
Density density
Definition: BSVolumetricLightingRenderData.h:50
float red
Definition: BSVolumetricLightingRenderData.h:47
float green
Definition: BSVolumetricLightingRenderData.h:48
PhaseFunction phaseFunction
Definition: BSVolumetricLightingRenderData.h:51
float blue
Definition: BSVolumetricLightingRenderData.h:49
SamplingRepartition samplingRepartition
Definition: BSVolumetricLightingRenderData.h:52
Definition: AbsorbEffect.h:6
Definition: BSVolumetricLightingRenderData.h:9
float contribution
Definition: BSVolumetricLightingRenderData.h:12
Definition: BSVolumetricLightingRenderData.h:17
float size
Definition: BSVolumetricLightingRenderData.h:21
float windSpeed
Definition: BSVolumetricLightingRenderData.h:22
float contribution
Definition: BSVolumetricLightingRenderData.h:20
float fallingSpeed
Definition: BSVolumetricLightingRenderData.h:23
Definition: BSVolumetricLightingRenderData.h:28
float contribution
Definition: BSVolumetricLightingRenderData.h:31
float scattering
Definition: BSVolumetricLightingRenderData.h:32
Definition: BSVolumetricLightingRenderData.h:37
float rangeFactor
Definition: BSVolumetricLightingRenderData.h:40