CommonLibVR
DisarmedEvent.h
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1 #pragma once
2 
3 #include "RE/B/BSTEvent.h"
4 
5 namespace RE
6 {
7  class Actor;
8 
9  struct DisarmedEvent
10  {
11  public:
12  struct Event
13  {
14  public:
15  // members
16  Actor* source; // 00
17  Actor* target; // 08
18  };
19  static_assert(sizeof(Event) == 0x10);
20 
22 
23  private:
24  KEEP_FOR_RE()
25  };
26 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: Actor.h:133
Definition: BSTEvent.h:19
Definition: AbsorbEffect.h:6
Definition: DisarmedEvent.h:13
Actor * target
Definition: DisarmedEvent.h:17
Actor * source
Definition: DisarmedEvent.h:16
Definition: DisarmedEvent.h:10
static BSTEventSource< DisarmedEvent::Event > * GetEventSource()