CommonLibVR
Atmosphere.h
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1 #pragma once
2 
3 #include "RE/N/NiSmartPointer.h"
4 #include "RE/S/SkyObject.h"
5 
6 namespace RE
7 {
8  class BSFogProperty;
9  class BSTriShape;
10  class NiNode;
11 
12  class Atmosphere : public SkyObject
13  {
14  public:
15  inline static constexpr auto RTTI = RTTI_Atmosphere;
16  inline static constexpr auto VTABLE = VTABLE_Atmosphere;
17 
18  virtual ~Atmosphere(); // 00
19 
20  // override (SkyObject)
21  virtual void Update(Sky* a_sky, float a_arg2) override; // 03
22 
23  // add
24  virtual void Unk_04(void); // 04
25 
26  // members
31  bool updateFogDistance; // 30
32  std::uint8_t pad31; // 31
33  std::uint16_t pad32; // 31
34  std::uint32_t pad34; // 34
35  private:
36  KEEP_FOR_RE()
37  };
38  static_assert(sizeof(Atmosphere) == 0x38);
39 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: Atmosphere.h:13
NiPointer< BSTriShape > atmosphere
Definition: Atmosphere.h:27
std::uint8_t pad31
Definition: Atmosphere.h:32
static constexpr auto RTTI
Definition: Atmosphere.h:15
NiPointer< BSTriShape > skyQuad
Definition: Atmosphere.h:30
virtual void Update(Sky *a_sky, float a_arg2) override
std::uint32_t pad34
Definition: Atmosphere.h:34
NiPointer< NiNode > skyQuadNode
Definition: Atmosphere.h:29
virtual void Unk_04(void)
std::uint16_t pad32
Definition: Atmosphere.h:33
static constexpr auto VTABLE
Definition: Atmosphere.h:16
NiPointer< BSFogProperty > fog
Definition: Atmosphere.h:28
virtual ~Atmosphere()
bool updateFogDistance
Definition: Atmosphere.h:31
Definition: NiSmartPointer.h:9
Definition: SkyObject.h:11
Definition: Sky.h:32
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_Atmosphere(static_cast< std::uint64_t >(685526))
constexpr std::array< REL::ID, 1 > VTABLE_Atmosphere
Definition: Offsets_VTABLE.h:7419