9 kNONE =
static_cast<std::underlying_type_t<RENDER_TARGET>
>(-1),
14 kNORMAL_TAAMASK_SSRMASK,
15 kNORMAL_TAAMASK_SSRMASK_SWAP,
16 kNORMAL_TAAMASK_SSRMASK_DOWNSAMPLED,
19 kWATER_DISPLACEMENT_SWAP,
51 kIMAGESPACE_TEMP_COPY,
52 kIMAGESPACE_TEMP_COPY2,
53 kIMAGESPACE_VOLUMETRIC_LIGHTING,
54 kIMAGESPACE_VOLUMETRIC_LIGHTING_PREVIOUS,
55 kIMAGESPACE_VOLUMETRIC_LIGHTING_COPY,
58 kSAO_CAMERAZ_MIP_LEVEL_0_ESRAM,
60 kSAO_CAMERAZ_MIP_LEVEL_0,
61 kSAO_CAMERAZ_MIP_LEVEL_1,
62 kSAO_CAMERAZ_MIP_LEVEL_2,
63 kSAO_CAMERAZ_MIP_LEVEL_3,
64 kSAO_CAMERAZ_MIP_LEVEL_4,
65 kSAO_CAMERAZ_MIP_LEVEL_5,
66 kSAO_CAMERAZ_MIP_LEVEL_6,
67 kSAO_CAMERAZ_MIP_LEVEL_7,
68 kSAO_CAMERAZ_MIP_LEVEL_8,
69 kSAO_CAMERAZ_MIP_LEVEL_9,
70 kSAO_CAMERAZ_MIP_LEVEL_10,
71 kSAO_CAMERAZ_MIP_LEVEL_11,
73 kSAO_RAWAO_DOWNSCALED,
75 kSAO_RAWAO_PREVIOUS_DOWNSCALED,
77 kSAO_TEMP_BLUR_DOWNSCALED,
81 kRAWINDIRECT_DOWNSCALED,
82 kRAWINDIRECT_PREVIOUS,
83 kRAWINDIRECT_PREVIOUS_DOWNSCALED,
85 kSAVE_GAME_SCREENSHOT,
87 kVOLUMETRIC_LIGHTING_HALF_RES,
88 kVOLUMETRIC_LIGHTING_BLUR_HALF_RES,
89 kVOLUMETRIC_LIGHTING_QUARTER_RES,
90 kVOLUMETRIC_LIGHTING_BLUR_QUARTER_RES,
91 kTEMPORAL_AA_ACCUMULATION_1,
92 kTEMPORAL_AA_ACCUMULATION_2,
93 kTEMPORAL_AA_UI_ACCUMULATION_1,
94 kTEMPORAL_AA_UI_ACCUMULATION_2,
101 kIBLENSFLARES_LIGHTS_FILTER,
102 kIBLENSFLARES_DOWNSAMPLE_4X_4X_PING,
103 kIBLENSFLARES_DOWNSAMPLE_4X_4X_PONG,
104 kIBLENSFLARES_DOWNSAMPLE_16X_4Y_PING,
105 kIBLENSFLARES_DOWNSAMPLE_16X_4Y_PONG,
106 kIBLENSFLARES_DOWNSAMPLE_16X_4Y_BLUR,
107 kIBLENSFLARES_DOWNSAMPLE_16X_4Y_BLUR_SWAP,
108 kIBLENSFLARES_DOWNSAMPLE_32X_4Y_PING,
109 kIBLENSFLARES_DOWNSAMPLE_32X_4Y_PONG,
110 kIBLENSFLARES_DOWNSAMPLE_32X_4Y_BLUR,
111 kIBLENSFLARES_DOWNSAMPLE_32X_4Y_BLUR_SWAP,
112 kIBLENSFLARES_DOWNSAMPLE_16X_16X_PING,
113 kIBLENSFLARES_DOWNSAMPLE_16X_16X_PONG,
114 kIBLENSFLARES_DOWNSAMPLE_16X_16X_SWAP,
129 kFRAMEBUFFER_TOTAL = kMAIN,
137 kNONE =
static_cast<std::underlying_type_t<RENDER_TARGET_CUBEMAP>
>(-1),
148 kNONE =
static_cast<std::underlying_type_t<RENDER_TARGET_3D>
>(-1),
149 kVOLUMETRIC_LIGHTING_ACCUMULATION = 0,
150 kVOLUMETRIC_LIGHTING_ACCUMULATION_COPY,
151 kVOLUMETRIC_LIGHTING_NOISE,
161 kNONE =
static_cast<std::underlying_type_t<RENDER_TARGET_DEPTHSTENCIL>
>(-1),
165 kVOLUMETRIC_LIGHTING_SHADOWMAPS_ESRAM,
168 kCUBEMAP_REFLECTIONS,
172 kPRECIPITATION_OCCLUSION_MAP,
Definition: AbsorbEffect.h:6
Definition: BSShaderRenderTargets.h:145
RENDER_TARGET_3D
Definition: BSShaderRenderTargets.h:147
Definition: BSShaderRenderTargets.h:134
RENDER_TARGET_CUBEMAP
Definition: BSShaderRenderTargets.h:136
Definition: BSShaderRenderTargets.h:158
RENDER_TARGET_DEPTHSTENCIL
Definition: BSShaderRenderTargets.h:160
Definition: BSShaderRenderTargets.h:6
RENDER_TARGET
Definition: BSShaderRenderTargets.h:8