CommonLibVR
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BSParticleShaderObjectEmitter.h
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1#pragma once
2
4
5namespace RE
6{
8 {
9 public:
10 inline static constexpr auto RTTI = RTTI_BSParticleShaderObjectEmitter;
11 inline static constexpr auto VTABLE = VTABLE_BSParticleShaderObjectEmitter;
12
14
15 // override (BSParticleShaderEmitter)
16 NiAVObject* GetBoundsObject() override; // 02
17
18 // add
19 virtual void CollectObjects(NiAVObject* a_targetRoot, std::uint16_t a_depthLimit, std::uint16_t a_arg3, bool a_nodeFilterFunc(const BSFixedString&)) = 0; // 03
20 virtual std::uint32_t GetObjectCount() = 0; // 05
21 virtual NiAVObject* GetObjectAt(std::size_t a_index) = 0; // 06
22
23 // members
26 private:
28 };
29 static_assert(sizeof(BSParticleShaderObjectEmitter) == 0xEE0);
30}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition BSParticleShaderEmitter.h:11
Definition BSParticleShaderObjectEmitter.h:8
virtual void CollectObjects(NiAVObject *a_targetRoot, std::uint16_t a_depthLimit, std::uint16_t a_arg3, bool a_nodeFilterFunc(const BSFixedString &))=0
virtual NiAVObject * GetObjectAt(std::size_t a_index)=0
static constexpr auto VTABLE
Definition BSParticleShaderObjectEmitter.h:11
static constexpr auto RTTI
Definition BSParticleShaderObjectEmitter.h:10
NiPointer< NiAVObject > targetRoot
Definition BSParticleShaderObjectEmitter.h:24
NiAVObject * GetBoundsObject() override
virtual std::uint32_t GetObjectCount()=0
NiAVObject * boundsObject
Definition BSParticleShaderObjectEmitter.h:25
Definition NiAVObject.h:57
Definition NiSmartPointer.h:9
Definition AbsorbEffect.h:6
constexpr REL::ID RTTI_BSParticleShaderObjectEmitter(static_cast< std::uint64_t >(686548))
constexpr std::array< REL::ID, 1 > VTABLE_BSParticleShaderObjectEmitter
Definition Offsets_VTABLE.h:9312