CommonLibVR
TeleportHandler.h
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1 #pragma once
2 
4 
5 #ifdef SKYRIMVR
6 namespace RE
7 {
8  struct TeleportHandler : public HeldStateHandler
9  {
10  public:
11  inline static constexpr auto RTTI = RTTI_TeleportHandler;
12 
13  ~TeleportHandler() override; // 00
14 
15  // override (PlayerInputHandler)
16  bool CanProcess(InputEvent* a_event) override; // 01
17  void ProcessButton(ButtonEvent* a_event, PlayerControlsData* a_data) override; // 04
18 
19  // members
20  std::uint64_t unk_30; // 30
21  std::uint64_t unk_38; // 38
22  std::uint64_t unk_40; // 40
23  std::uint64_t unk_48; // 48
24  std::uint64_t unk_50; // 50
25  std::uint64_t unk_58; // 58
26  std::uint64_t unk_60; // 60
27  std::uint64_t unk_68; // 68
28  private:
29  KEEP_FOR_RE()
30  };
31  static_assert(sizeof(TeleportHandler) == 0x70);
32 
33 }
34 #endif
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: AbsorbEffect.h:6
constexpr REL::Offset RTTI_TeleportHandler(0x01F0B700)