#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BGSLoadGameBuffer.h:6
Definition: BGSSceneActionDialogue.h:10
void Unk_02(void) override
bool FacesTarget() const override
TESTopic * topic
Definition: BGSSceneActionDialogue.h:36
void Unk_0C(void) override
void Unk_0A(void) override
std::uint32_t GetEmotionValue() const override
static constexpr auto VTABLE
Definition: BGSSceneActionDialogue.h:13
EmotionType emotionType
Definition: BGSSceneActionDialogue.h:41
void LoadBuffer(void *a_arg1, BGSLoadGameBuffer *a_buf) override
static constexpr auto RTTI
Definition: BGSSceneActionDialogue.h:12
void Unk_03(void) override
void Unk_0B(void) override
bool Loops() const override
float loopingMax
Definition: BGSSceneActionDialogue.h:38
void Unk_11(void) override
EmotionType GetEmotionType() const override
std::uint32_t unk34
Definition: BGSSceneActionDialogue.h:40
float loopingMin
Definition: BGSSceneActionDialogue.h:39
static constexpr auto TYPE
Definition: BGSSceneActionDialogue.h:14
bool LoadSceneAction(TESFile *a_mod) override
void Unk_10(void) override
~BGSSceneActionDialogue() override
Type GetType() const override
std::int32_t headtrackActorID
Definition: BGSSceneActionDialogue.h:37
void Unk_13(void) override
std::uint32_t emotionValue
Definition: BGSSceneActionDialogue.h:42
Definition: BGSSceneAction.h:11
Type
Definition: BGSSceneAction.h:17
Definition: TESTopic.h:135
Definition: AbsorbEffect.h:6
EmotionType
Definition: EmotionTypes.h:6
constexpr REL::ID RTTI_BGSSceneActionDialogue(static_cast< std::uint64_t >(685406))
constexpr std::array< REL::ID, 1 > VTABLE_BGSSceneActionDialogue
Definition: Offsets_VTABLE.h:8854