CommonLibVR
BGSSceneActionDialogue.h
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1 #pragma once
2 
3 #include "RE/B/BGSSceneAction.h"
4 
5 namespace RE
6 {
7  class TESTopic;
8 
10  {
11  public:
12  inline static constexpr auto RTTI = RTTI_BGSSceneActionDialogue;
13  inline static constexpr auto VTABLE = VTABLE_BGSSceneActionDialogue;
14  inline static constexpr auto TYPE = Type::kDialogue;
15 
16  ~BGSSceneActionDialogue() override; // 00
17 
18  // override (BGSSceneAction)
19  bool LoadSceneAction(TESFile* a_mod) override; // 01
20  void Unk_02(void) override; // 02
21  void Unk_03(void) override; // 03
22  bool Loops() const override; // 05 - { return (flags >> 16) & 1; }
23  bool FacesTarget() const override; // 06 - { return (flags >> 15) & 1; }
24  Type GetType() const override; // 07 - { return kDialogue; }
25  void LoadBuffer(void* a_arg1, BGSLoadGameBuffer* a_buf) override; // 09
26  void Unk_0A(void) override; // 0A
27  void Unk_0B(void) override; // 0B
28  void Unk_0C(void) override; // 0C
29  EmotionType GetEmotionType() const override; // 0E - { return emotionType; }
30  std::uint32_t GetEmotionValue() const override; // 0F - { return emotionValue; }
31  void Unk_10(void) override; // 10
32  void Unk_11(void) override; // 11
33  void Unk_13(void) override; // 13
34 
35  // members
36  TESTopic* topic; // 20 - DATA
37  std::int32_t headtrackActorID; // 28 - HTID
38  float loopingMax; // 2C - DMAX
39  float loopingMin; // 30 - DMIN
40  std::uint32_t unk34; // 34
41  EmotionType emotionType; // 38 - DEMO
42  std::uint32_t emotionValue; // 3C - DEMA
43  private:
44  KEEP_FOR_RE()
45  };
46  static_assert(sizeof(BGSSceneActionDialogue) == 0x40);
47 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BGSLoadGameBuffer.h:6
Definition: BGSSceneActionDialogue.h:10
void Unk_02(void) override
bool FacesTarget() const override
TESTopic * topic
Definition: BGSSceneActionDialogue.h:36
void Unk_0C(void) override
void Unk_0A(void) override
std::uint32_t GetEmotionValue() const override
static constexpr auto VTABLE
Definition: BGSSceneActionDialogue.h:13
EmotionType emotionType
Definition: BGSSceneActionDialogue.h:41
void LoadBuffer(void *a_arg1, BGSLoadGameBuffer *a_buf) override
static constexpr auto RTTI
Definition: BGSSceneActionDialogue.h:12
void Unk_03(void) override
void Unk_0B(void) override
bool Loops() const override
float loopingMax
Definition: BGSSceneActionDialogue.h:38
void Unk_11(void) override
EmotionType GetEmotionType() const override
std::uint32_t unk34
Definition: BGSSceneActionDialogue.h:40
float loopingMin
Definition: BGSSceneActionDialogue.h:39
static constexpr auto TYPE
Definition: BGSSceneActionDialogue.h:14
bool LoadSceneAction(TESFile *a_mod) override
void Unk_10(void) override
~BGSSceneActionDialogue() override
Type GetType() const override
std::int32_t headtrackActorID
Definition: BGSSceneActionDialogue.h:37
void Unk_13(void) override
std::uint32_t emotionValue
Definition: BGSSceneActionDialogue.h:42
Definition: BGSSceneAction.h:11
Type
Definition: BGSSceneAction.h:17
Definition: TESFile.h:17
Definition: TESTopic.h:135
Definition: AbsorbEffect.h:6
EmotionType
Definition: EmotionTypes.h:6
constexpr REL::ID RTTI_BGSSceneActionDialogue(static_cast< std::uint64_t >(685406))
constexpr std::array< REL::ID, 1 > VTABLE_BGSSceneActionDialogue
Definition: Offsets_VTABLE.h:8854