CommonLibVR
TESLoadGameEvent.h
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#pragma once
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namespace
RE
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{
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struct
TESLoadGameEvent
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{
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public
:
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private
:
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KEEP_FOR_RE
()
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};
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static_assert(
sizeof
(
TESLoadGameEvent
) == 0x1);
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}
KEEP_FOR_RE
#define KEEP_FOR_RE()
Definition:
PCH.h:713
RE
Definition:
AbsorbEffect.h:6
RE::TESLoadGameEvent
Definition:
TESLoadGameEvent.h:6
CommonLibVR
include
RE
T
TESLoadGameEvent.h
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