CommonLibVR
ChestsLooted.h
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1 #pragma once
2 
3 #include "RE/B/BSTEvent.h"
4 
5 namespace RE
6 {
7  struct ChestsLooted
8  {
9  public:
10  struct Event
11  {
12  public:
13  };
14  static_assert(std::is_empty_v<Event>);
15 
17  static void SendEvent();
18 
19  private:
20  KEEP_FOR_RE()
21  };
22  static_assert(std::is_empty_v<ChestsLooted>);
23 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSTEvent.h:19
Definition: AbsorbEffect.h:6
Definition: ChestsLooted.h:11
Definition: ChestsLooted.h:8
static void SendEvent()
static BSTEventSource< Event > * GetEventSource()