136#define SKSE_FORMTRAITS(a_elem)                                         \ 
  137    case a_elem::FORMTYPE:                                              \ 
  138        if constexpr (std::is_convertible_v<const a_elem*, const T*>) { \ 
  139            return static_cast<const a_elem*>(this);                    \ 
 
  145    template <
class T, 
class>
 
  148        return const_cast<T*
>(
 
  149            static_cast<const TESForm*
>(
this)->As<T>());
 
 
  152    template <
class T, 
class>
 
  294#undef SKSE_FORMTRAITS 
Definition ActorValueInfo.h:20
 
Definition AlchemyItem.h:24
 
Definition ArrowProjectile.h:10
 
Definition BGSAcousticSpace.h:9
 
Definition BGSAddonNode.h:28
 
Definition BGSApparatus.h:14
 
Definition BGSArtObject.h:12
 
Definition BGSAssociationType.h:10
 
Definition BGSBodyPartData.h:85
 
Definition BGSCameraPath.h:29
 
Definition BGSCameraShot.h:15
 
Definition BGSCollisionLayer.h:15
 
Definition BGSConstructibleObject.h:11
 
Definition BGSDebris.h:42
 
Definition BGSDefaultObjectManager.h:602
 
Definition BGSDialogueBranch.h:10
 
Definition BGSDualCastData.h:31
 
Definition BGSEncounterZone.h:43
 
Definition BGSEquipSlot.h:10
 
Definition BGSExplosion.h:53
 
Definition BGSHazard.h:44
 
Definition BGSHeadPart.h:17
 
Definition BGSIdleMarker.h:14
 
Definition BGSImpactDataSet.h:13
 
Definition BGSImpactData.h:16
 
Definition BGSKeyword.h:10
 
Definition BGSLensFlare.h:12
 
Definition BGSLightingTemplate.h:11
 
Definition BGSLocationRefType.h:9
 
Definition BGSLocation.h:68
 
Definition BGSMaterialObject.h:16
 
Definition BGSMaterialType.h:12
 
Definition BGSMessage.h:17
 
Definition BGSMovableStatic.h:28
 
Definition BGSMovementType.h:11
 
Definition BGSMusicType.h:13
 
Definition BGSOutfit.h:11
 
Definition BGSProjectile.h:79
 
Definition BGSRagdoll.h:15
 
Definition BGSReferenceEffect.h:9
 
Definition BGSRelationship.h:9
 
Definition BGSReverbParameters.h:12
 
Definition BGSShaderParticleGeometryData.h:18
 
Definition BGSSoundCategory.h:14
 
Definition BGSSoundOutput.h:12
 
Definition BGSStaticCollection.h:12
 
Definition BGSStoryManagerBranchNode.h:10
 
Definition BGSStoryManagerEventNode.h:38
 
Definition BGSStoryManagerQuestNode.h:11
 
Definition BGSTalkingActivator.h:9
 
Definition BGSTextureSet.h:16
 
Definition BGSVoiceType.h:25
 
Definition BGSVolumetricLighting.h:12
 
Definition BarrierProjectile.h:10
 
Definition BeamProjectile.h:16
 
Definition ConeProjectile.h:15
 
Definition EffectSetting.h:24
 
Definition EnchantmentItem.h:10
 
Definition FlameProjectile.h:9
 
Definition GrenadeProjectile.h:11
 
Definition IngredientItem.h:24
 
Definition MissileProjectile.h:10
 
Definition NavMeshInfoMap.h:19
 
Definition SpellItem.h:16
 
Definition TESClimate.h:13
 
Definition TESCombatStyle.h:65
 
Definition TESEffectShader.h:182
 
Definition TESFaction.h:120
 
Definition TESFurniture.h:11
 
Definition TESGlobal.h:10
 
Definition TESImageSpaceModifier.h:111
 
Definition TESImageSpace.h:10
 
Definition TESLandTexture.h:17
 
Definition TESLevCharacter.h:14
 
Definition TESLevItem.h:12
 
Definition TESLevSpell.h:12
 
Definition TESLoadScreen.h:12
 
Definition TESObjectACTI.h:22
 
Definition TESObjectANIO.h:13
 
Definition TESObjectARMA.h:28
 
Definition TESObjectARMO.h:37
 
Definition TESObjectBOOK.h:66
 
Definition TESObjectCELL.h:119
 
Definition TESObjectCONT.h:40
 
Definition TESObjectDOOR.h:19
 
Definition TESObjectLAND.h:46
 
Definition TESObjectLIGH.h:68
 
Definition TESObjectMISC.h:28
 
Definition TESObjectREFR.h:106
 
Definition TESObjectSTAT.h:30
 
Definition TESObjectTREE.h:53
 
Definition TESObjectWEAP.h:79
 
Definition TESPackage.h:316
 
Definition TESQuest.h:197
 
Definition TESRegion.h:55
 
Definition TESSoulGem.h:10
 
Definition TESTopicInfo.h:42
 
Definition TESTopic.h:135
 
Definition TESWeather.h:17
 
Definition TESWordOfPower.h:13
 
Definition TESWorldSpace.h:120
 
Definition AbsorbEffect.h:6