21 virtual void Dispatch(uint32_t a_techniqueId, uint32_t a_threadGroupCountX, uint32_t a_threadGroupCountY, uint32_t a_threadGroupCountZ);
Definition: BSComputeShader.h:10
static constexpr auto VTABLE
Definition: BSComputeShader.h:13
void ReloadShaders(void *a_stream) override
static constexpr auto RTTI
Definition: BSComputeShader.h:12
virtual void Dispatch(uint32_t a_techniqueId, uint32_t a_threadGroupCountX, uint32_t a_threadGroupCountY, uint32_t a_threadGroupCountZ)
BSTHashMap< uint32_t, BSGraphics::ComputeShader * > shadersMap
Definition: BSComputeShader.h:25
~BSComputeShader() override
const char * name
Definition: BSComputeShader.h:24
Definition: BSReloadShaderI.h:8
Definition: BSTHashMap.h:21
Definition: NiRefObject.h:8
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 2 > VTABLE_BSComputeShader
Definition: Offsets_VTABLE.h:8978
constexpr REL::ID RTTI_BSComputeShader(static_cast< std::uint64_t >(692109))