CommonLibVR
BSComputeShader.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include "RE/B/BSReloadShaderI.h"
4 #include "RE/B/BSShader.h"
5 #include "RE/N/NiRefObject.h"
6 
7 namespace RE
8 {
10  {
11  public:
12  inline static constexpr auto RTTI = RTTI_BSComputeShader;
13  inline static constexpr auto VTABLE = VTABLE_BSComputeShader;
14 
15  ~BSComputeShader() override; // 00
16 
17  // override (BSReloadShaderI)
18  void ReloadShaders(void* a_stream) override; // 00
19 
20  // add
21  virtual void Dispatch(uint32_t a_techniqueId, uint32_t a_threadGroupCountX, uint32_t a_threadGroupCountY, uint32_t a_threadGroupCountZ); // 02
22 
23  // members
24  const char* name; // 18
26  };
27  static_assert(sizeof(BSComputeShader) == 0x50);
28 }
Definition: BSComputeShader.h:10
static constexpr auto VTABLE
Definition: BSComputeShader.h:13
void ReloadShaders(void *a_stream) override
static constexpr auto RTTI
Definition: BSComputeShader.h:12
virtual void Dispatch(uint32_t a_techniqueId, uint32_t a_threadGroupCountX, uint32_t a_threadGroupCountY, uint32_t a_threadGroupCountZ)
BSTHashMap< uint32_t, BSGraphics::ComputeShader * > shadersMap
Definition: BSComputeShader.h:25
~BSComputeShader() override
const char * name
Definition: BSComputeShader.h:24
Definition: BSReloadShaderI.h:8
Definition: BSTHashMap.h:21
Definition: NiRefObject.h:8
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 2 > VTABLE_BSComputeShader
Definition: Offsets_VTABLE.h:8978
constexpr REL::ID RTTI_BSComputeShader(static_cast< std::uint64_t >(692109))