CommonLibVR
SceneGraph.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include "RE/B/BSSceneGraph.h"
4 
5 namespace RE
6 {
7  class SceneGraph : public BSSceneGraph
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_SceneGraph;
11  inline static constexpr auto Ni_RTTI = NiRTTI_SceneGraph;
12  inline static constexpr auto VTABLE = VTABLE_SceneGraph;
13 
14  ~SceneGraph() override; // 00
15 
16  // override (BSSceneGraph)
17  const NiRTTI* GetRTTI() const override; // 02
18  float GetFarDistance() override; // 3E
19  float GetNearDistance() override; // 3F
20 
21  // members
22  float customNearDistance; // 140
23  float customFarDistance; // 144
24  bool useCustomNear; // 148
25  bool useCustomFar; // 149
26  std::uint16_t pad14A; // 14A
27  std::uint32_t pad14C; // 14C
28  private:
29  KEEP_FOR_RE()
30  };
31 #ifndef SKYRIMVR
32  static_assert(sizeof(SceneGraph) == 0x150);
33 #else
34  static_assert(sizeof(SceneGraph) == 0x178);
35 #endif
36 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSSceneGraph.h:11
Definition: NiRTTI.h:6
Definition: SceneGraph.h:8
std::uint32_t pad14C
Definition: SceneGraph.h:27
bool useCustomFar
Definition: SceneGraph.h:25
static constexpr auto VTABLE
Definition: SceneGraph.h:12
std::uint16_t pad14A
Definition: SceneGraph.h:26
~SceneGraph() override
float GetNearDistance() override
const NiRTTI * GetRTTI() const override
float GetFarDistance() override
float customNearDistance
Definition: SceneGraph.h:22
static constexpr auto RTTI
Definition: SceneGraph.h:10
static constexpr auto Ni_RTTI
Definition: SceneGraph.h:11
bool useCustomNear
Definition: SceneGraph.h:24
float customFarDistance
Definition: SceneGraph.h:23
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_SceneGraph
Definition: Offsets_VTABLE.h:12625
constexpr REL::ID NiRTTI_SceneGraph(static_cast< std::uint64_t >(517222))
constexpr REL::ID RTTI_SceneGraph(static_cast< std::uint64_t >(686700))