CommonLibVR
ExtraCombatStyle.h
Go to the documentation of this file.
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#pragma once
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#include "
RE/B/BSExtraData.h
"
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#include "
RE/E/ExtraDataTypes.h
"
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namespace
RE
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{
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class
TESCombatStyle;
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class
ExtraCombatStyle
:
public
BSExtraData
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{
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public
:
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inline
static
constexpr
auto
RTTI
=
RTTI_ExtraCombatStyle
;
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inline
static
constexpr
auto
VTABLE
=
VTABLE_ExtraCombatStyle
;
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inline
static
constexpr
auto
EXTRADATATYPE
=
ExtraDataType::kCombatStyle
;
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~ExtraCombatStyle
()
override
;
// 00
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// override (BSExtraData)
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ExtraDataType
GetType
()
const override
;
// 01 - { return kCombatStyle; }
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bool
IsNotEqual
(
const
BSExtraData
* a_rhs)
const override
;
// 02 - { return combatStyle != a_rhs->combatStyle; }
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// members
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TESCombatStyle
*
combatStyle
;
// 10
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private
:
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KEEP_FOR_RE
()
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};
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static_assert(
sizeof
(
ExtraCombatStyle
) == 0x18);
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}
BSExtraData.h
ExtraDataTypes.h
KEEP_FOR_RE
#define KEEP_FOR_RE()
Definition:
PCH.h:713
RE::BSExtraData
Definition:
BSExtraData.h:9
RE::ExtraCombatStyle
Definition:
ExtraCombatStyle.h:11
RE::ExtraCombatStyle::VTABLE
static constexpr auto VTABLE
Definition:
ExtraCombatStyle.h:14
RE::ExtraCombatStyle::IsNotEqual
bool IsNotEqual(const BSExtraData *a_rhs) const override
RE::ExtraCombatStyle::combatStyle
TESCombatStyle * combatStyle
Definition:
ExtraCombatStyle.h:24
RE::ExtraCombatStyle::GetType
ExtraDataType GetType() const override
RE::ExtraCombatStyle::EXTRADATATYPE
static constexpr auto EXTRADATATYPE
Definition:
ExtraCombatStyle.h:15
RE::ExtraCombatStyle::~ExtraCombatStyle
~ExtraCombatStyle() override
RE::ExtraCombatStyle::RTTI
static constexpr auto RTTI
Definition:
ExtraCombatStyle.h:13
RE::TESCombatStyle
Definition:
TESCombatStyle.h:65
RE
Definition:
AbsorbEffect.h:6
RE::VTABLE_ExtraCombatStyle
constexpr std::array< REL::ID, 1 > VTABLE_ExtraCombatStyle
Definition:
Offsets_VTABLE.h:11506
RE::RTTI_ExtraCombatStyle
constexpr REL::ID RTTI_ExtraCombatStyle(static_cast< std::uint64_t >(684742))
RE::ExtraDataType
ExtraDataType
Definition:
ExtraDataTypes.h:173
RE::ExtraDataType::kCombatStyle
@ kCombatStyle
CommonLibVR
include
RE
E
ExtraCombatStyle.h
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