14 class bhkCharacterController;
20 struct HighProcessData;
21 struct MiddleHighProcessData;
25 kNone =
static_cast<std::underlying_type_t<PROCESS_TYPE>
>(-1),
157 static_assert(
sizeof(
Data0B8) == 0x38);
245 static_assert(sizeof(
AIProcess) == 0x140);
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition AIProcess.h:113
CachedValues * cachedValues
Definition AIProcess.h:208
float deathTime
Definition AIProcess.h:216
std::uint32_t pad09C
Definition AIProcess.h:218
float GetCachedHeight() const
bool endAlarmOnActor
Definition AIProcess.h:235
std::int32_t numberItemsActivate
Definition AIProcess.h:209
float hourLastProcessed
Definition AIProcess.h:206
void KnockExplosion(Actor *a_actor, const NiPoint3 &a_location, float a_magnitude)
void AddToProcedureIndexRunning(Actor *a_actor, std::uint32_t a_num)
void SetCachedHeight(float a_height)
std::uint32_t unk130
Definition AIProcess.h:229
TESForm * equippedObjects[Hand::kTotal]
Definition AIProcess.h:221
MiddleLowProcessData * middleLow
Definition AIProcess.h:202
NiAVObject * GetMagicNode(const BSTSmartPointer< BipedAnim > &a_biped) const
bool ignoringCombat
Definition AIProcess.h:234
bool GetIsSummonedCreature() const noexcept
RefHandle followTarget
Definition AIProcess.h:224
bool InMiddleHighProcess() const
ObjectRefHandle GetHeadtrackTarget() const
float GetRegenDelay(ActorValue a_actorvalue) const
ObjectstoAcquire * savedAcquireObject
Definition AIProcess.h:214
Data0B8 unk0B8
Definition AIProcess.h:220
bool skippedTimeStampForPathing
Definition AIProcess.h:233
BSSimpleList< TESObjectREFR * > genericLocations
Definition AIProcess.h:212
bool InLowProcess() const
void SetRunOncePackage(TESPackage *a_package, Actor *a_actor)
REX::EnumSet< PROCESS_TYPE, std::uint8_t > processLevel
Definition AIProcess.h:232
bool escortingPlayer
Definition AIProcess.h:236
ActorPackage currentPackage
Definition AIProcess.h:205
void SetRefraction(float a_refraction)
bool IsInCommandState() const
bool InMiddleLowProcess() const
ObjectstoAcquire * acquireObject
Definition AIProcess.h:213
TESShout * GetCurrentShout()
void Update3DModel_Impl(Actor *a_actor)
Actor * GetUserData() const
bhkCharacterController * GetCharController()
float GetVoiceRecoveryTime() const
std::uint64_t unk128
Definition AIProcess.h:228
BSSimpleList< ObjectstoAcquire * > objects
Definition AIProcess.h:211
void ClearActionHeadtrackTarget(bool a_defaultHold)
void ComputeLastTimeProcessed()
TESForm * GetEquippedRightHand()
bool PlayIdle(Actor *a_actor, TESIdleForm *a_idle, TESObjectREFR *a_target)
void ClearMuzzleFlashes()
void SetActorsDetectionEvent(Actor *a_actor, const NiPoint3 &a_location, std::int32_t a_soundLevel, TESObjectREFR *a_ref)
RefHandle arrestTarget
Definition AIProcess.h:226
TESForm * GetEquippedLeftHand()
std::uint64_t unk108
Definition AIProcess.h:223
ObjectRefHandle GetOccupiedFurniture() const
void SetHeadtrackTarget(Actor *a_owner, NiPoint3 &a_targetPosition)
RefHandle target
Definition AIProcess.h:225
std::uint16_t unk134
Definition AIProcess.h:230
TESPackage * GetRunningPackage() const
bool SetupSpecialIdle(Actor *a_actor, DEFAULT_OBJECT a_action, TESIdleForm *a_idle, bool a_arg5, bool a_arg6, TESObjectREFR *a_target)
float trackedDamage
Definition AIProcess.h:217
bool InHighProcess() const
std::uint64_t unk120
Definition AIProcess.h:227
MiddleHighProcessData * middleHigh
Definition AIProcess.h:203
std::uint32_t pad05C
Definition AIProcess.h:210
std::uint32_t pad13C
Definition AIProcess.h:237
void StopCurrentIdle(Actor *a_actor, bool a_forceIdleStop)
LowProcessFlags
Definition AIProcess.h:116
void RandomlyPlaySpecialIdles(Actor *a_actor)
void Set3DUpdateFlag(RESET_3D_FLAGS a_flags)
float dateLastProcessed
Definition AIProcess.h:207
NiAVObject * GetWeaponNode(const BSTSmartPointer< BipedAnim > &a_biped) const
float essentialDownTimer
Definition AIProcess.h:215
void SetActorRefraction(float a_refraction)
std::uint64_t unk100
Definition AIProcess.h:222
HighProcessData * high
Definition AIProcess.h:204
void Update3DModel(Actor *a_actor)
ActorHandle GetCommandingActor() const
void SetArrested(bool a_arrested)
void UpdateRegenDelay(ActorValue a_actorValue, float a_regenDelay)
BSTArray< EquippedObject > equippedForms
Definition AIProcess.h:219
REX::EnumSet< LowProcessFlags, std::uint8_t > lowProcessFlags
Definition AIProcess.h:231
Definition ActorPackage.h:12
Definition BGSEquipSlot.h:10
Definition BSTArray.h:378
Definition BSTSmartPointer.h:37
Definition BipedAnim.h:42
Definition AIProcess.h:33
std::int32_t hourPackageEvaluated
Definition AIProcess.h:36
Definition NiAVObject.h:57
Definition TESObjectREFR.h:114
Definition TESPackage.h:316
Definition bhkCharacterController.h:73
Definition BSDirectInputManager.h:8
Definition AbsorbEffect.h:6
RESET_3D_FLAGS
Definition MiddleHighProcessData.h:41
ActorValue
Definition ActorValues.h:6
@ kNone
Definition PlayerCharacter.h:85
PROCESS_TYPE
Definition AIProcess.h:24
std::uint32_t RefHandle
Definition BSCoreTypes.h:6
Definition EffectArchetypes.h:65
Definition AIProcess.h:145
void * unk28
Definition AIProcess.h:153
std::uint32_t unk30
Definition AIProcess.h:154
std::uint64_t unk20
Definition AIProcess.h:152
void * unk00
Definition AIProcess.h:148
std::uint32_t pad34
Definition AIProcess.h:155
void * unk18
Definition AIProcess.h:151
Data0B8 * unk08
Definition AIProcess.h:149
void * unk10
Definition AIProcess.h:150
Definition AIProcess.h:138
BGSEquipSlot * slot
Definition AIProcess.h:140
TESForm * object
Definition AIProcess.h:139
Definition AIProcess.h:127
Hand
Definition AIProcess.h:129
@ kRight
Definition AIProcess.h:131
@ kLeft
Definition AIProcess.h:130
@ kTotal
Definition AIProcess.h:132
Definition AIProcess.h:41
float value
Definition AIProcess.h:44
std::uint16_t pad6
Definition AIProcess.h:47
std::uint8_t pad5
Definition AIProcess.h:46
bool invalid
Definition AIProcess.h:45
Definition AIProcess.h:52
float cachedDPS
Definition AIProcess.h:87
float cachedRunSpeed
Definition AIProcess.h:90
BooleanValue
Definition AIProcess.h:75
float cachedLength
Definition AIProcess.h:85
REX::EnumSet< BooleanValue, std::uint32_t > booleanValues
Definition AIProcess.h:93
BSTArray< CachedValueData > actorValueCache
Definition AIProcess.h:95
float cachedJogSpeed
Definition AIProcess.h:91
Flags
Definition AIProcess.h:55
@ kOwnerIsInCombatantFaction
@ kMedicineEffectivenessMult
REX::EnumSet< Flags, std::uint32_t > flags
Definition AIProcess.h:94
float cachedEyeLevel
Definition AIProcess.h:88
float cachedFastWalkSpeed
Definition AIProcess.h:92
float cachedForwardLength
Definition AIProcess.h:86
float cachedWidth
Definition AIProcess.h:84
float cachedRadius
Definition AIProcess.h:83
BSTArray< CachedValueData > maxActorValueCache
Definition AIProcess.h:96
float cachedWalkSpeed
Definition AIProcess.h:89
DEFAULT_OBJECT
Definition BGSDefaultObjectManager.h:12
Definition HighProcessData.h:61
Definition MiddleHighProcessData.h:135
Definition AIProcess.h:101
std::uint64_t unk20
Definition AIProcess.h:108
std::uint64_t unk00
Definition AIProcess.h:104
std::uint64_t unk18
Definition AIProcess.h:107
std::uint64_t unk10
Definition AIProcess.h:106
std::uint64_t unk08
Definition AIProcess.h:105