10 class bhkSimpleShapePhantom;
55 std::uint64_t unk50[VR_DEVICE::kTotal];
#define KEEP_FOR_RE()
Definition PCH.h:517
#define RELOCATION_ID(SE, AE)
Definition PCH.h:506
Definition Relocation.h:210
Definition CrosshairPickData.h:26
std::uint32_t collisionInfo
Definition CrosshairPickData.h:44
bhkRigidBody * targetCollider
Definition CrosshairPickData.h:42
std::uint32_t pad00
Definition CrosshairPickData.h:36
ObjectRefHandle grabPickRef
Definition CrosshairPickData.h:39
ObjectRefHandle target
Definition CrosshairPickData.h:37
std::uint8_t unk34
Definition CrosshairPickData.h:45
std::uint16_t unk36
Definition CrosshairPickData.h:47
static CrosshairPickData * GetSingleton()
Definition CrosshairPickData.h:28
NiPoint3 collisionPoint
Definition CrosshairPickData.h:40
std::uint32_t pad1C
Definition CrosshairPickData.h:41
NiPointer< bhkSimpleShapePhantom > pickCollider
Definition CrosshairPickData.h:43
ObjectRefHandle targetActor
Definition CrosshairPickData.h:38
std::uint8_t unk35
Definition CrosshairPickData.h:46
Definition NiSmartPointer.h:9
Definition bhkRigidBody.h:15
Definition AbsorbEffect.h:6
Definition CrosshairPickData.h:13
VR_DEVICE
Definition CrosshairPickData.h:15
@ kRightController
Definition CrosshairPickData.h:17
@ kHeadset
Definition CrosshairPickData.h:18
@ kLeftController
Definition CrosshairPickData.h:16
@ kTotal
Definition CrosshairPickData.h:20