10 class bhkSimpleShapePhantom;
55 std::uint64_t unk50[VR_DEVICE::kTotal];
#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: CrosshairPickData.h:26
std::uint32_t collisionInfo
Definition: CrosshairPickData.h:44
bhkRigidBody * targetCollider
Definition: CrosshairPickData.h:42
std::uint32_t pad00
Definition: CrosshairPickData.h:36
ObjectRefHandle grabPickRef
Definition: CrosshairPickData.h:39
ObjectRefHandle target
Definition: CrosshairPickData.h:37
std::uint8_t unk34
Definition: CrosshairPickData.h:45
std::uint16_t unk36
Definition: CrosshairPickData.h:47
NiPoint3 collisionPoint
Definition: CrosshairPickData.h:40
static CrosshairPickData * GetSingleton()
Definition: CrosshairPickData.h:28
std::uint32_t pad1C
Definition: CrosshairPickData.h:41
NiPointer< bhkSimpleShapePhantom > pickCollider
Definition: CrosshairPickData.h:43
ObjectRefHandle targetActor
Definition: CrosshairPickData.h:38
std::uint8_t unk35
Definition: CrosshairPickData.h:46
Definition: bhkRigidBody.h:15
Definition: AbsorbEffect.h:6
Definition: CrosshairPickData.h:13
VR_DEVICE
Definition: CrosshairPickData.h:15
@ kRightController
Definition: CrosshairPickData.h:17
@ kHeadset
Definition: CrosshairPickData.h:18
@ kLeftController
Definition: CrosshairPickData.h:16
@ kTotal
Definition: CrosshairPickData.h:20