CommonLibVR
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CrosshairPickData.h
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1#pragma once
2
4#include "RE/N/NiPoint3.h"
6
7namespace RE
8{
9 class bhkRigidBody;
10 class bhkSimpleShapePhantom;
11
13 {
14 enum VR_DEVICE : std::uint32_t
15 {
18 kHeadset, // Can be kGamepad when in gamepad mode
19
20 kTotal
21 };
22 };
24
26 {
27 public:
29 {
30 static REL::Relocation<CrosshairPickData**> singleton{ RELOCATION_ID(515446, 401585) };
31 return *singleton;
32 }
33
34 // members
35#ifndef SKYRIMVR
36 std::uint32_t pad00; // 00
41 std::uint32_t pad1C; // 1C
44 std::uint32_t collisionInfo; // 30
45 std::uint8_t unk34; // 34
46 std::uint8_t unk35; // 35
47 std::uint16_t unk36; // 36
48#else
49 std::uint32_t pad00; // 00
50 ObjectRefHandle target[VR_DEVICE::kTotal]; // 04
51 ObjectRefHandle targetActor[VR_DEVICE::kTotal]; // 10
52 ObjectRefHandle grabPickRef[VR_DEVICE::kTotal]; // 1C
53 NiPoint3 collisionPoint[VR_DEVICE::kTotal]; // 28
54 std::uint32_t pad4C; // 4C
55 std::uint64_t unk50[VR_DEVICE::kTotal]; // 50
56 float unk68; // 68
57 float unk6C; // 68
58 std::uint32_t unk70; // 70
59 std::uint32_t unk74; // 74
61 std::uint32_t unk80; // 80
62 std::uint16_t unk84; // 84
63 std::byte unk86; // 86
64#endif
65 private:
67 };
68#ifndef SKYRIMVR
69 static_assert(sizeof(CrosshairPickData) == 0x38);
70#else
71 static_assert(sizeof(CrosshairPickData) == 0x88);
72#endif
73}
#define KEEP_FOR_RE()
Definition PCH.h:517
#define RELOCATION_ID(SE, AE)
Definition PCH.h:506
Definition Relocation.h:210
Definition CrosshairPickData.h:26
std::uint32_t collisionInfo
Definition CrosshairPickData.h:44
bhkRigidBody * targetCollider
Definition CrosshairPickData.h:42
std::uint32_t pad00
Definition CrosshairPickData.h:36
ObjectRefHandle grabPickRef
Definition CrosshairPickData.h:39
ObjectRefHandle target
Definition CrosshairPickData.h:37
std::uint8_t unk34
Definition CrosshairPickData.h:45
std::uint16_t unk36
Definition CrosshairPickData.h:47
static CrosshairPickData * GetSingleton()
Definition CrosshairPickData.h:28
NiPoint3 collisionPoint
Definition CrosshairPickData.h:40
std::uint32_t pad1C
Definition CrosshairPickData.h:41
NiPointer< bhkSimpleShapePhantom > pickCollider
Definition CrosshairPickData.h:43
ObjectRefHandle targetActor
Definition CrosshairPickData.h:38
std::uint8_t unk35
Definition CrosshairPickData.h:46
Definition NiPoint3.h:6
Definition NiSmartPointer.h:9
Definition bhkRigidBody.h:15
Definition AbsorbEffect.h:6
Definition CrosshairPickData.h:13
VR_DEVICE
Definition CrosshairPickData.h:15
@ kRightController
Definition CrosshairPickData.h:17
@ kHeadset
Definition CrosshairPickData.h:18
@ kLeftController
Definition CrosshairPickData.h:16
@ kTotal
Definition CrosshairPickData.h:20