#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: BSAtomic.h:112
Definition: BSTHashMap.h:21
Definition: CombatManager.h:25
std::uint32_t combatCount
Definition: CombatManager.h:44
BSReadWriteLock lock
Definition: CombatManager.h:35
std::uint32_t groupCount
Definition: CombatManager.h:45
NiTPrimitiveArray< CombatGroup * > combatGroups
Definition: CombatManager.h:34
static CombatManager * GetSingleton()
Definition: CombatManager.h:27
std::uint64_t unk30
Definition: CombatManager.h:38
AITimeStamp musicStartedTimeStamp
Definition: CombatManager.h:41
std::uint64_t unk40
Definition: CombatManager.h:40
AITimer musicStopTimer
Definition: CombatManager.h:42
std::uint32_t unk64
Definition: CombatManager.h:46
std::uint64_t unk38
Definition: CombatManager.h:39
AITimer musicUpdateTimer
Definition: CombatManager.h:43
BSTHashMap< ActorHandle, std::uint64_t > * localActorTargetingMap
Definition: CombatManager.h:36
CombatThreatMap * combatThreatMap
Definition: CombatManager.h:37
Definition: NiTArray.h:136
Definition: AbsorbEffect.h:6
Definition: AITimeStamp.h:6
Definition: CombatManager.h:17
BSReadWriteLock lock
Definition: CombatManager.h:19
BSTHashMap< std::uint32_t, NiPointer< CombatThreat > > threats
Definition: CombatManager.h:18
AITimeStamp lastThreatAddedTimeStamp
Definition: CombatManager.h:20