10 class BSShaderAccumulator;
#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: BGSDecalManager.h:15
BSTArray< NiPointer< BGSDecalNode > > decalNodes
Definition: BGSDecalManager.h:34
std::uint8_t pad15
Definition: BGSDecalManager.h:30
std::uint32_t decalCount
Definition: BGSDecalManager.h:27
std::uint32_t skinDecalCount
Definition: BGSDecalManager.h:28
BSTArray< NiPointer< BSTempEffect > > decals
Definition: BGSDecalManager.h:32
BSTArray< NiPointer< BGSDecalEmitter > > decalEmitters
Definition: BGSDecalManager.h:33
bool unk14
Definition: BGSDecalManager.h:29
std::uint32_t unk00
Definition: BGSDecalManager.h:24
NiPointer< NiCamera > camera
Definition: BGSDecalManager.h:36
std::uint32_t unk88
Definition: BGSDecalManager.h:38
NiPointer< BSShaderAccumulator > shaderAccumulator
Definition: BGSDecalManager.h:37
static BGSDecalManager * GetSingleton()
Definition: BGSDecalManager.h:17
BSTArray< NiPointer< BSTempEffect > > unk60
Definition: BGSDecalManager.h:35
std::uint32_t skinDecalCountCurrentFrame
Definition: BGSDecalManager.h:26
std::uint16_t pad16
Definition: BGSDecalManager.h:31
std::uint32_t decalCountCurrentFrame
Definition: BGSDecalManager.h:25
Definition: BSTArray.h:378
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6