#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: ActiveEffect.h:27
Definition: NiSmartPointer.h:9
Definition: SpawnHazardEffect.h:14
static constexpr auto VTABLE
Definition: SpawnHazardEffect.h:17
virtual ~SpawnHazardEffect()
NiPointer< ActorCause > actorCause
Definition: SpawnHazardEffect.h:26
virtual void Finish() override
virtual void Start() override
ObjectRefHandle hazard
Definition: SpawnHazardEffect.h:27
static constexpr auto RTTI
Definition: SpawnHazardEffect.h:16
virtual void HandleQueuedStart() override
Definition: AbsorbEffect.h:6
NiPointer(T *) -> NiPointer< T >
constexpr std::array< REL::ID, 1 > VTABLE_SpawnHazardEffect
Definition: Offsets_VTABLE.h:12765
constexpr REL::ID RTTI_SpawnHazardEffect(static_cast< std::uint64_t >(686702))