#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BGSLoadGameBuffer.h:6
Definition: BGSSaveGameBuffer.h:10
Definition: CombatController.h:23
CATEGORY
Definition: CombatInventoryItem.h:56
Definition: CombatMagicCasterWard.h:9
CombatInventoryItem::CATEGORY GetCategory() override
std::uint32_t GetObjectType() override
~CombatMagicCasterWard() override
void SaveGame(BGSSaveGameBuffer *a_buf) override
static constexpr auto VTABLE
Definition: CombatMagicCasterWard.h:12
static constexpr auto RTTI
Definition: CombatMagicCasterWard.h:11
void LoadGame(BGSLoadGameBuffer *a_buf) override
bool CheckStopCast(CombatController *a_combatController) override
bool CheckStartCast(CombatController *a_combatController) override
AITimer cooldownTimer
Definition: CombatMagicCasterWard.h:25
Definition: CombatMagicCaster.h:14
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_CombatMagicCasterWard(static_cast< std::uint64_t >(687626))
constexpr std::array< REL::ID, 1 > VTABLE_CombatMagicCasterWard
Definition: Offsets_VTABLE.h:11063