9 class BSISoundDescriptor;
10 class BSXAudio2GameSound;
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSAudioManagerThread.h:8
Definition: BSAudioManager.h:19
std::uint64_t unk178
Definition: BSAudioManager.h:57
std::uint64_t unk140
Definition: BSAudioManager.h:50
std::uint64_t unk110
Definition: BSAudioManager.h:44
bool Play(BSISoundDescriptor *a_descriptor)
void BuildSoundDataFromFile(BSSoundHandle &a_soundHandle, const BSResource::ID &a_file, std::uint32_t a_flags, std::uint32_t a_priority)
void * unk010
Definition: BSAudioManager.h:32
void * unk008
Definition: BSAudioManager.h:31
BSTHashMap< UnkKey, UnkValue > unk0C0
Definition: BSAudioManager.h:39
bool Play(FormID a_soundFormID)
std::uint64_t unk180
Definition: BSAudioManager.h:58
std::uint64_t unk150
Definition: BSAudioManager.h:52
BSTHashMap< std::uint32_t, BSXAudio2GameSound * > unk030
Definition: BSAudioManager.h:36
std::uint64_t unk118
Definition: BSAudioManager.h:45
BSFixedString unk108
Definition: BSAudioManager.h:43
BSTHashMap< UnkKey, UnkValue > unk090
Definition: BSAudioManager.h:38
std::uint64_t unk170
Definition: BSAudioManager.h:56
std::uint64_t unk188
Definition: BSAudioManager.h:59
void * unk020
Definition: BSAudioManager.h:34
std::uint64_t unk100
Definition: BSAudioManager.h:42
std::uint64_t unk168
Definition: BSAudioManager.h:55
std::uint64_t unk130
Definition: BSAudioManager.h:48
std::uint64_t unk148
Definition: BSAudioManager.h:51
std::uint64_t unk138
Definition: BSAudioManager.h:49
std::uint64_t unk128
Definition: BSAudioManager.h:47
static BSAudioManager * GetSingleton()
void BuildSoundDataFromEditorID(BSSoundHandle &a_soundHandle, const char *a_editorID, std::uint32_t a_flags)
std::uint64_t unk0F0
Definition: BSAudioManager.h:40
std::uint64_t unk000
Definition: BSAudioManager.h:30
std::uint64_t unk120
Definition: BSAudioManager.h:46
BSTHashMap< UnkKey, UnkValue > unk060
Definition: BSAudioManager.h:37
void * unk018
Definition: BSAudioManager.h:33
std::uint64_t unk160
Definition: BSAudioManager.h:54
bool BuildSoundDataFromDescriptor(BSSoundHandle &a_soundHandle, BSISoundDescriptor *a_descriptor, std::uint32_t a_flags=0x1A)
std::uint64_t unk158
Definition: BSAudioManager.h:53
std::uint64_t unk028
Definition: BSAudioManager.h:35
BSAudioManagerThread * unk0F8
Definition: BSAudioManager.h:41
Definition: BSISoundDescriptor.h:6
Definition: BSTHashMap.h:21
Definition: AbsorbEffect.h:6
std::uint32_t FormID
Definition: BSCoreTypes.h:5
Definition: BSSoundHandle.h:10