CommonLibVR
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BSAudioManager.h
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1#pragma once
2
5#include "RE/B/BSTHashMap.h"
6
7namespace RE
8{
9 class BSISoundDescriptor;
10 class BSXAudio2GameSound;
11 struct BSSoundHandle;
12
13 namespace BSResource
14 {
15 struct ID;
16 }
17
19 {
20 public:
22
23 bool Play(FormID a_soundFormID);
24 bool Play(BSISoundDescriptor* a_descriptor);
25 bool BuildSoundDataFromDescriptor(BSSoundHandle& a_soundHandle, BSISoundDescriptor* a_descriptor, std::uint32_t a_flags = 0x1A);
26 void BuildSoundDataFromEditorID(BSSoundHandle& a_soundHandle, const char* a_editorID, std::uint32_t a_flags);
27 void BuildSoundDataFromFile(BSSoundHandle& a_soundHandle, const BSResource::ID& a_file, std::uint32_t a_flags, std::uint32_t a_priority);
28
29 // members
30 std::uint64_t unk000; // 000
31 void* unk008; // 008
32 void* unk010; // 010
33 void* unk018; // 018
34 void* unk020; // 020
35 std::uint64_t unk028; // 028
40 std::uint64_t unk0F0; // 0F0
42 std::uint64_t unk100; // 100
44 std::uint64_t unk110; // 110
45 std::uint64_t unk118; // 118
46 std::uint64_t unk120; // 120
47 std::uint64_t unk128; // 128
48 std::uint64_t unk130; // 130
49 std::uint64_t unk138; // 138
50 std::uint64_t unk140; // 140
51 std::uint64_t unk148; // 148
52 std::uint64_t unk150; // 150
53 std::uint64_t unk158; // 158
54 std::uint64_t unk160; // 160
55 std::uint64_t unk168; // 168
56 std::uint64_t unk170; // 170
57 std::uint64_t unk178; // 178
58 std::uint64_t unk180; // 180
59 std::uint64_t unk188; // 188
60 private:
62 };
63 static_assert(sizeof(BSAudioManager) == 0x190);
64}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition BSAudioManagerThread.h:8
Definition BSAudioManager.h:19
std::uint64_t unk178
Definition BSAudioManager.h:57
std::uint64_t unk140
Definition BSAudioManager.h:50
std::uint64_t unk110
Definition BSAudioManager.h:44
bool Play(BSISoundDescriptor *a_descriptor)
void BuildSoundDataFromFile(BSSoundHandle &a_soundHandle, const BSResource::ID &a_file, std::uint32_t a_flags, std::uint32_t a_priority)
void * unk010
Definition BSAudioManager.h:32
void * unk008
Definition BSAudioManager.h:31
BSTHashMap< UnkKey, UnkValue > unk0C0
Definition BSAudioManager.h:39
bool Play(FormID a_soundFormID)
std::uint64_t unk180
Definition BSAudioManager.h:58
std::uint64_t unk150
Definition BSAudioManager.h:52
BSTHashMap< std::uint32_t, BSXAudio2GameSound * > unk030
Definition BSAudioManager.h:36
std::uint64_t unk118
Definition BSAudioManager.h:45
BSFixedString unk108
Definition BSAudioManager.h:43
BSTHashMap< UnkKey, UnkValue > unk090
Definition BSAudioManager.h:38
std::uint64_t unk170
Definition BSAudioManager.h:56
std::uint64_t unk188
Definition BSAudioManager.h:59
void * unk020
Definition BSAudioManager.h:34
std::uint64_t unk100
Definition BSAudioManager.h:42
std::uint64_t unk168
Definition BSAudioManager.h:55
std::uint64_t unk130
Definition BSAudioManager.h:48
std::uint64_t unk148
Definition BSAudioManager.h:51
std::uint64_t unk138
Definition BSAudioManager.h:49
std::uint64_t unk128
Definition BSAudioManager.h:47
void BuildSoundDataFromEditorID(BSSoundHandle &a_soundHandle, const char *a_editorID, std::uint32_t a_flags)
std::uint64_t unk0F0
Definition BSAudioManager.h:40
std::uint64_t unk000
Definition BSAudioManager.h:30
std::uint64_t unk120
Definition BSAudioManager.h:46
BSTHashMap< UnkKey, UnkValue > unk060
Definition BSAudioManager.h:37
void * unk018
Definition BSAudioManager.h:33
std::uint64_t unk160
Definition BSAudioManager.h:54
bool BuildSoundDataFromDescriptor(BSSoundHandle &a_soundHandle, BSISoundDescriptor *a_descriptor, std::uint32_t a_flags=0x1A)
std::uint64_t unk158
Definition BSAudioManager.h:53
std::uint64_t unk028
Definition BSAudioManager.h:35
static BSAudioManager * GetSingleton()
BSAudioManagerThread * unk0F8
Definition BSAudioManager.h:41
Definition BSISoundDescriptor.h:6
Definition BSTHashMap.h:21
Definition AbsorbEffect.h:6
std::uint32_t FormID
Definition BSCoreTypes.h:5
Definition ID.h:10
Definition BSSoundHandle.h:10