CommonLibVR
Sexes.h
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1 #pragma once
2 
3 namespace RE
4 {
5  struct SEXES
6  {
7  enum SEX : std::uint32_t
8  {
9  kNone = static_cast<std::underlying_type_t<SEX>>(-1),
10  kMale = 0,
11  kFemale = 1,
12 
13  kTotal = 2
14  };
15 
16  private:
17  KEEP_FOR_RE()
18  };
19  using SEX = SEXES::SEX;
20 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: AbsorbEffect.h:6
@ kNone
Definition: PlayerCharacter.h:85
Definition: Sexes.h:6
SEX
Definition: Sexes.h:8