18 virtual void Update(
float a_delta)
override;
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: ActiveEffect.h:27
Definition: ScriptEffect.h:12
virtual void SaveGame(BGSSaveFormBuffer *a_buf) override
virtual void LoadGame(BGSLoadFormBuffer *a_buf) override
Script * script
Definition: ScriptEffect.h:27
static constexpr auto RTTI
Definition: ScriptEffect.h:14
virtual void Update(float a_delta) override
virtual void Finish() override
virtual void Start() override
virtual void ClearTargetImpl() override
static constexpr auto VTABLE
Definition: ScriptEffect.h:15
ScriptLocals * effectLocals
Definition: ScriptEffect.h:28
Definition: CommandTable.h:188
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_ScriptEffect(static_cast< std::uint64_t >(686546))
constexpr std::array< REL::ID, 1 > VTABLE_ScriptEffect
Definition: Offsets_VTABLE.h:12629