#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BGSLoadGameBuffer.h:6
Definition: BGSSceneActionTimer.h:8
std::uint32_t unk24
Definition: BGSSceneActionTimer.h:29
void LoadBuffer(void *a_arg1, BGSLoadGameBuffer *a_buf) override
std::uint64_t unk28
Definition: BGSSceneActionTimer.h:30
void Unk_0A(void) override
void Unk_11(void) override
~BGSSceneActionTimer() override
static constexpr auto VTABLE
Definition: BGSSceneActionTimer.h:11
Type GetType() const override
float timerSeconds
Definition: BGSSceneActionTimer.h:28
void Unk_0D(void) override
static constexpr auto TYPE
Definition: BGSSceneActionTimer.h:12
static constexpr auto RTTI
Definition: BGSSceneActionTimer.h:10
bool LoadSceneAction(TESFile *a_mod) override
void Unk_13(void) override
void ClearFlags() override
void Unk_0B(void) override
Definition: BGSSceneAction.h:11
Type
Definition: BGSSceneAction.h:17
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_BGSSceneActionTimer
Definition: Offsets_VTABLE.h:8856
constexpr REL::ID RTTI_BGSSceneActionTimer(static_cast< std::uint64_t >(685408))