#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSEffectShaderProperty.h:10
void Unk_3C(void) override
NiColor * unk88
Definition: BSEffectShaderProperty.h:38
static constexpr auto Ni_RTTI
Definition: BSEffectShaderProperty.h:13
const NiRTTI * GetRTTI() const override
RenderPassArray * GetRenderPasses(BSGeometry *a_geometry, std::uint32_t a_arg2, BSShaderAccumulator *a_accumulator) override
std::int32_t ForEachTexture(ForEachVisitor &a_visitor) override
std::uint64_t unk90
Definition: BSEffectShaderProperty.h:39
std::uint64_t unk98
Definition: BSEffectShaderProperty.h:40
void LinkObject(NiStream &a_stream) override
bool SetupGeometry(BSGeometry *a_geometry) override
void LoadBinary(NiStream &a_stream) override
NiSourceTexture * GetBaseTexture() override
float QMaterialAlpha() override
void PostLinkObject(NiStream &a_stream) override
void Unk_2B(void) override
void SaveBinary(NiStream &a_stream) override
NiObject * CreateClone(NiCloningProcess &a_cloning) override
BSShaderMaterial::Type GetMaterialType() override
void Unk_3B(void) override
static constexpr auto RTTI
Definition: BSEffectShaderProperty.h:12
std::int32_t QShader() override
static constexpr auto VTABLE
Definition: BSEffectShaderProperty.h:14
void SetMaterialAlpha(float a_alpha) override
~BSEffectShaderProperty() override
Definition: BSGeometry.h:17
Type
Definition: BSShaderMaterial.h:39
Definition: BSShaderProperty.h:27
Definition: BSShaderProperty.h:17
Definition: NiCloningProcess.h:10
Definition: NiObject.h:37
Definition: NiSourceTexture.h:21
Definition: NiStream.h:29
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSEffectShaderProperty(static_cast< std::uint64_t >(692024))
constexpr REL::ID NiRTTI_BSEffectShaderProperty(static_cast< std::uint64_t >(527834))
constexpr std::array< REL::ID, 1 > VTABLE_BSEffectShaderProperty
Definition: Offsets_VTABLE.h:9003
Definition: BSShaderProperty.h:39