10 class NiSourceTexture;
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSLightingShaderMaterialBase.h:14
float materialAlpha
Definition: BSLightingShaderMaterialBase.h:58
std::uint32_t pad44
Definition: BSLightingShaderMaterialBase.h:48
float specularPower
Definition: BSLightingShaderMaterialBase.h:60
virtual void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet *a_textureSet)
void SetTextureSet(NiPointer< BSTextureSet > a_textureSet)
std::uint32_t pad54
Definition: BSLightingShaderMaterialBase.h:51
std::int32_t pad74
Definition: BSLightingShaderMaterialBase.h:56
float subSurfaceLightRolloff
Definition: BSLightingShaderMaterialBase.h:62
NiPointer< NiSourceTexture > specularBackLightingTexture
Definition: BSLightingShaderMaterialBase.h:54
static constexpr auto RTTI
Definition: BSLightingShaderMaterialBase.h:16
virtual void LoadBinary(NiStream &a_stream)
std::uint64_t unk98
Definition: BSLightingShaderMaterialBase.h:64
NiPointer< NiSourceTexture > rimSoftLightingTexture
Definition: BSLightingShaderMaterialBase.h:53
BSShaderMaterial * GetDefault() override
virtual void ClearTextures()
bool DoIsCopy(BSShaderMaterial *a_other) override
BSShaderMaterial * Create() override=0
virtual void GetTextures(void)
float refractionPower
Definition: BSLightingShaderMaterialBase.h:59
~BSLightingShaderMaterialBase() override
NiPointer< BSTextureSet > GetTextureSet() const
float specularColorScale
Definition: BSLightingShaderMaterialBase.h:61
Type GetType() const override
NiPointer< NiSourceTexture > diffuseTexture
Definition: BSLightingShaderMaterialBase.h:49
void CopyBaseMembers(BSLightingShaderMaterialBase *a_other)
virtual void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN)
NiPointer< NiSourceTexture > normalTexture
Definition: BSLightingShaderMaterialBase.h:52
NiPointer< BSTextureSet > textureSet
Definition: BSLightingShaderMaterialBase.h:57
NiColor specularColor
Definition: BSLightingShaderMaterialBase.h:47
Feature GetFeature() const override
static constexpr auto VTABLE
Definition: BSLightingShaderMaterialBase.h:17
static BSLightingShaderMaterialBase * CreateMaterial(Feature a_feature)
void CopyMembers(BSShaderMaterial *a_other) override
std::uint32_t ComputeCRC32(void) override
float rimLightPower
Definition: BSLightingShaderMaterialBase.h:63
std::int32_t textureClampMode
Definition: BSLightingShaderMaterialBase.h:55
virtual void SaveBinary(NiStream &a_stream)
std::int32_t diffuseRenderTargetSourceIndex
Definition: BSLightingShaderMaterialBase.h:50
static T * CreateMaterial()
Definition: BSLightingShaderMaterialBase.h:71
Definition: BSShaderMaterial.h:9
Type
Definition: BSShaderMaterial.h:39
Feature
Definition: BSShaderMaterial.h:15
Definition: BSTextureSet.h:9
Definition: NiSmartPointer.h:9
Definition: NiStream.h:29
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_BSLightingShaderMaterialBase
Definition: Offsets_VTABLE.h:9202
constexpr REL::ID RTTI_BSLightingShaderMaterialBase(static_cast< std::uint64_t >(686055))