CommonLibVR
PoisonedWeapon.h
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1 #pragma once
2 
3 namespace RE
4 {
6  {
7  public:
8  struct Event
9  {
10  public:
11  };
12  static_assert(sizeof(Event) == 0x1);
13 
14  private:
15  KEEP_FOR_RE()
16  };
17 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: AbsorbEffect.h:6
Definition: PoisonedWeapon.h:9
Definition: PoisonedWeapon.h:6